Blender 2.65: UVs problem in "P" render

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Posts: 9
Joined: Fri Dec 23, 2011 4:48 pm

Blender 2.65: UVs problem in "P" render

Postby joaclint » Thu Dec 13, 2012 8:55 pm

I am in Kubuntu 12.10 and Blender 32 bits
That´s the question... (sorry for my english)
I uv map a face of a cube and then go to "P". No render in real time. Anyaone of these cases works:
- No material assigned (Blender assigns default settings)
- Material assigned and Face texture on

- if i uv map a plane... it works
- if i remove all faces of the cube unless the uv mapped... it works !!!¿??¿¿¿!!

It sounds like a drastic bug. Isn´t it?

Posts: 9
Joined: Fri Dec 23, 2011 4:48 pm

Postby joaclint » Thu Dec 20, 2012 10:48 pm

this problem continues in 2.65a

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Postby ton » Fri Dec 21, 2012 1:29 pm

Just visit our bug tracker to submit reports. ... unc=browse

Read the reporting guidelines carefully please. We need a case other people can redo clearly.

You can also first ask on, to get feedback if you have bug or if this is something else.

UV and texture anf game features are handled by other people, not me :)

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