export blender gameobject to unity

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kid
Posts: 6
Joined: Tue Dec 11, 2012 8:26 pm

export blender gameobject to unity

Post by kid » Sat Dec 15, 2012 5:42 am

exported to unity as an fbx file but it doesn't have any texture. how would I fix that problem.

stiv
Posts: 3645
Joined: Tue Aug 05, 2003 7:58 am
Location: 45N 86W

Post by stiv » Sat Dec 15, 2012 5:53 pm

Does fbx export need UV mapped textures?

kid
Posts: 6
Joined: Tue Dec 11, 2012 8:26 pm

Post by kid » Sat Dec 15, 2012 7:50 pm

i do not know but i unwrap my object to apply texture to it before i export

Armideon
Posts: 1
Joined: Mon Dec 31, 2012 7:39 pm
Location: New York, NY

Post by Armideon » Mon Dec 31, 2012 7:58 pm

To my knowledge Unity will not import all materials and textures with the object from Blender. What you will have to do is go back in Blender and UV unwrap your object, EXPORT YOUR UV LAYOUT to whatever texture program you are using (gimp, photoshop) apply your textures there, and then import that as a seperate asset. As far as materials, you can create custom materials in unity itself and apply them to your object as you need to. Search the Unity forums for more answers. Its a pain in the ass process but thats the way I normally do it. Thats a sure fire way to get it done.
If you chase the Rabbit long enough you will find your wonderland....

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