Joining two parts of one object.

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Joined: Sun Dec 23, 2012 12:49 am

Joining two parts of one object.

Post by worm82075 » Sun Dec 23, 2012 1:33 am

Is there a faster way than manually selecting vertices and merging them? I'm looking for something like the boolian modifier but for separate parts of the same object.

I'm making meshes from text and the bevel and extrude used in the text editor creates multiple parts when converted to a mesh.

Perhaps there is a way to keep it in one piece on conversion?

Posts: 6
Joined: Tue Dec 11, 2012 8:26 pm

Post by kid » Thu Dec 27, 2012 2:38 am

which meth r u usin?

moderator translation:: Which method are you using?

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