Scripting in Blender with Python, and working on the API
Moderators: jesterKing, stiv
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Mr.Yeah
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- Joined: Mon Dec 24, 2012 1:41 pm
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by Mr.Yeah » Mon Dec 24, 2012 6:00 pm
Hello.
Do you know how I can add a new mode (like object or edit mode) with Python API?
Thanks in advance
cu
Mr.Yeah
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CoDEmanX
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- Joined: Sun Apr 05, 2009 7:42 pm
- Location: Germany
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by CoDEmanX » Wed Dec 26, 2012 9:09 pm
i wonder what mode you would add... and no, it's not possible with python.
I'm sitting, waiting, wishing, building Blender in superstition...
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Mr.Yeah
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- Joined: Mon Dec 24, 2012 1:41 pm
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by Mr.Yeah » Thu Dec 27, 2012 9:17 am
It's an add-on which makes it a lot of easier to build Lego-like models.
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CoDEmanX
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- Joined: Sun Apr 05, 2009 7:42 pm
- Location: Germany
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by CoDEmanX » Wed Jan 02, 2013 8:48 pm
you can write modal python operators or use the redo functionality (e.g. Add > Mesh > Grid, bottom of T panel > subdivisions)
I'm sitting, waiting, wishing, building Blender in superstition...
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Mr.Yeah
- Posts: 0
- Joined: Mon Dec 24, 2012 1:41 pm
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by Mr.Yeah » Wed Jan 02, 2013 10:47 pm
It's already done and works for my needs. I'm using both for my plugin.
It would be just more comfortable as a mode.