Amateur Virtual Film-making

Animation tools, character animation, non linear animation

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ezrid
Posts: 2
Joined: Mon Dec 22, 2003 3:56 am

Amateur Virtual Film-making

Post by ezrid » Mon Dec 22, 2003 3:59 am

I'm hoping to enter a film festival with a film that's a combination of Blender rendered sets with video footage of actual people.

I thought The Simple Approach (tm) would be best. I read somewhere that Blender could use animated textures. I decided just to put a Plane into my environment, and slap an animated texture of the video footage on it.

So, I thought maybe .AVI files would work for animated textures. Either they don't, or I'm doing something wrong. Next, I thought "how about animated .GIFs?" Once again, no luck.

My question: What animated image types DO work? Or, if my approach is simply screwy, any better ideas?

Thanks a WHOLE lot, and feel free to email me regarding this post.

Ezrid

levon
Posts: 415
Joined: Thu Jul 31, 2003 6:06 am
Location: adelaide

Post by levon » Mon Dec 22, 2003 4:06 am

ive tried avi files, and they work fine

are you getting no picture at all, or only the first frame?

ezrid
Posts: 2
Joined: Mon Dec 22, 2003 3:56 am

Post by ezrid » Mon Dec 22, 2003 4:12 am

I get no picture at all. Just a white frame, er whatever.

Could it be how i'm implementing the AVIs? If it's any use, I tried to look at the AVI file in the ImageWindow, and it didn't load.

Oh, one other thing. When I try to load an AVI file, it says "not an anim"

What the frick? Maybe just some screwed up AVI files?

Ezrid

levon
Posts: 415
Joined: Thu Jul 31, 2003 6:06 am
Location: adelaide

Post by levon » Mon Dec 22, 2003 4:16 am

do you use irc if so come to irc.freenode.net #blenderchat
if not http://www.elysiun.com/chat.php


it will probably be easier to help you this way

ideasman
Posts: 1000
Joined: Tue Feb 25, 2003 2:37 pm

Post by ideasman » Mon Dec 22, 2003 9:45 am

Just use uncompressed AVI's Ther are sure to work.
AVI-Jpeg should work aswell too

Analogy
Posts: 22
Joined: Thu Jan 15, 2004 4:02 am

Post by Analogy » Thu Jan 15, 2004 6:57 pm

Use numbered tgas, then you can use the alpha transparency, too. If you have a blue screen you can use After Effects or something to export a bunch of TGAs with appropriate transparency.

joeedh
Posts: 104
Joined: Wed Oct 16, 2002 10:30 pm
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Post by joeedh » Sat Jan 17, 2004 10:09 am

Remember you have to specify the number of frames you want the animated texture to play, via the "Frames" button.

joeedh

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