finding source code and mathematical algorithms

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finding source code and mathematical algorithms

Post by nattydread » Wed Jan 23, 2013 9:21 am

hallo all,

we use blender to map our meshes (needed for fem (finite element method)) from an old geometry to a new one automatically. to get more control in blender it would be good to know in which way blender uses the free form deformation.

Thatswhy i am looking for the mathematical algorithms used for proportional editing, the lattice modifier and the smoothing algorithms in blender 2.65.

it would be great to find some explanations which algorithms and equations are used. i think this is not easy. so otherwise i would be happy to find only the source code.

would be great to get some information.
thanks in advance

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Joined: Sun Apr 05, 2009 7:42 pm
Location: Germany

Post by CoDEmanX » Wed Jan 23, 2013 1:01 pm

I'm sitting, waiting, wishing, building Blender in superstition...

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