I just started using Blender yesterday so please go easy.
I created this scene: a single plane and a playing card (a flattened cube).
The top and bottom faces of cube each have their own material and texture (the card face images). In the example render I simply duplicated a card and then rotated it so that I could see its "back".
The back texture is backwards while the front face is correct. I'm obviously doing something wrong.
I haven't changed any other settings.
Thank you in advance,
Blender's renderer and external renderer export
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