FBX support and controlers

General discussion about the development of the open source Blender

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FBX support and controlers

Post by KONANDRIAS » Sat Feb 09, 2013 7:01 pm

OK guys. I will start by thanking you for even including an fbx exporter in blender actually. I know that there cannot be an importer for legal issues but I would like to know if you could make the exporter a bit better. For now it doesnt support blend shapes or stretchy bones for example.
Can there be a solution for this issue.
The other thing is that the bone controlers in blender can be only bones. What do I mean is that you can have an empty as a controler but If you try to zero its location it will end up in the origin. There is no zero location for its local space. Even if you ctrl a the location it still has its pivot in the origin.
Hope that things like that could be solved in the future.

Thank you very much

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Post by stiv » Sat Feb 09, 2013 7:39 pm

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