I have a scene which I render on GLSL material mode. When I add some light, it turns black only on GLSL on Windows. Why does it render the scene black ? On Linux, it renders the scene. But there are differences in the lighting, is it a driver issue ? My graphics card is a Radeon 9600, it is not very recent.
Also, I have some difficulties having shadows working correctly, how do I get realistic shadows ?
Blender's renderer and external renderer export
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