I just did two test renders just to figure out render time issues and was quite surprised.
Using the official 2.32 build I did one render at 740 x 400 pixels with OSA at 5 samples and another at 1480 x 800 pixels without OSA and the one without OSA was a lot greener! I didn't change anything else!
That's using raytracing lamps set to sphere... haven't tried it with different lighting setups but am quite surprised.
I'm baffled... don't personally mind cause in this "production" I'll fiddle with colour settings in video processing, but it still seems wrong.
Blender's renderer and external renderer export
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