Blender's renderer and external renderer export
Moderators: jesterKing, stiv
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chris1
- Posts: 0
- Joined: Wed Feb 25, 2004 10:52 pm
Post
by chris1 » Thu Mar 11, 2004 10:43 pm
Hi,
I've some problems while trying to render a primitive with a image texture. At first I just used a color. That worked fine. Then, I used some 640*480 Pixel jpeg which the internal renderer produced. This had also worked. After this, I tried to use the Yafray Output tga as map and this also worked. Now I tried to use my texture, and this DIDNT work. I also converted it into .tga but this was the same.
error: starting parser..

Yafray Crashed
could not execute yafray. Is it in path?
What is wrong? Did I use the wrong image format or not a functionable resolution?
With best regards,
Chris
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Eric
- Posts: 163
- Joined: Wed Oct 16, 2002 1:01 pm
- Location: Sweden, Norrköping
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by Eric » Fri Mar 12, 2004 12:06 am
> could not execute yafray. Is it in path?
What's NOT clear with this message?
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Caronte
- Posts: 76
- Joined: Wed Oct 16, 2002 12:53 am
- Location: Valencia-Spain-Europe
Post
by Caronte » Fri Mar 12, 2004 12:23 am
chris1 wrote:Hi,
I've some problems while trying to render a primitive with a image texture. At first I just used a color. That worked fine. Then, I used some 640*480 Pixel jpeg which the internal renderer produced. This had also worked. After this, I tried to use the Yafray Output tga as map and this also worked. Now I tried to use my texture, and this DIDNT work. I also converted it into .tga but this was the same.
error: starting parser..

Yafray Crashed
could not execute yafray. Is it in path?
What is wrong? Did I use the wrong image format or not a functionable resolution?
With best regards,
Chris
Use the full path to the texture image may help.