gorgan_almighty wrote:4) Would it be possible to add the Blender module into the game engine and the blenderplayer? It would be really useful to use the Blender.BGL stuff in the game engine.
alien-xmp wrote:The blender module will not be accessible from the engine in the release. Since the blender module touches so many parts of blender, when you make the standalone player you end up with a player that has the rest of blender (renderer, ray tracer, sequence editor etc) included!
I feel it is also worth noting that blender was sandboxed [with 2.25?] because modules like Blender.BGL could possibly allow [possibly unsafe] code to be run.
yeah, and as for 5, I agree, but have you tested to see if you can delete the world and keep the physics settings kept?
because in the latest build I have downloaded [4-25-2004] (haven't tried mine at home, besides is just as current) solid was assumed when no wold was specified.
one more thing, I still dont' see polyheader bounds working
they colide just fine with other polyeader objects, or static geometry
but not the other shapes, box, sphere, cone...