slikdigit wrote:*you've talked about over 100% influence. would negative influence be useful? RVKs have it, and I tend to allow a small negative limit in my slider (too much usually looks bad).
Well if more than 100% should be possible, I suppose less than 0% should be possible too. As I said before I personally don't think this is a 'killer feature', but it could be useful.
What (if anything) would negative strip influence be used for?
The same you would use it for when working with RVKs I suppose. Getting your character to do the opposite movement.
*copying strips/stripdata, esp. between objects would be nice- you should be able to copy past the influence ipos anyway like any ipo in the ipo window.
Yes, If an IPO window is used it would be possible as it is already possible to copy/paste IPO curves. Being able to copy a strip/s to other objects would be very useful.
stridelength and other parameters would be nice.
What? I don't quite understand. What do you mean by the term 'Stridelength'? You mean the ability to cut/trim a strip? Yes that would be nice. Softimage XSIs NLA lets you do this.
I agree that editing the ipo in the strip itself might not be ideal, however, I like the idea of it being an option, esp if one wants to do a simple blend and a whole ipo window isn't needed. perhaps this coupled with vector as the default interpolation type for blend ipos?
From a user perspective that sounds nice, but from a coders perspective, wouldn't it be too cumbersome to have two ways to edit the influence IPO? It's true it would be nice in some situations. It is crucial to be ably to see
the influence in the NLA strips anyway.. Actual editing in the NLA window is not as important, but I wouldn't mind it.