I started many years ago modelling. And when I got to the point of organic meshes, thought first of metaballs. As is the more inmediate way for a traditional clay modeller person.
But is not the ideal way, imho. Anyway, it can be useful, but you will wish also to know other ways of modelling.
I lik ethis thread for see shots very familiar to me.
I started , collaborating a bit with the author of Softy. I helped him a bit with suggestions. And indeed I had a pair of models in the gallery a human head ( only found this
render, someone asked me to use it in a render he was making) and a human arm...Not very accurate. Indeed, too much polygons to aquire precision, if u ask me.(metaballs in general)
Softy is metaballs and soft splines, like metashapes guided by an spline skeleton.
I had not all the precission I wanted. So I moved to Organica. Was almost perfect workflow: a quick metashapes builder like it, allows many more shapes and quite control on each shape and strenght. It even had a basic skeleton system. Could even do some anim. The exported into Amorphium 1, which I bought too, and rocked for mesh refining.Even more, it's feature, Memshman, allows to paint in grayscale, and the near to black areas are optimized, near to white keep the count, with all the subtle tones inbetween.Great to have with a metashapes modeller.
But still, long proccess, and hard to get accurate ness. Tried splines, nurbs with Rhino demo. Then made models with Hamapatch. To constrained. Then the solution came : subdivision. Polygon modelling and subdivide. That was the thing. Found Wings3d and the problems ended
Today, I have AMorphium 1 and Zbrush 1.55b purchased (as well as deep paint3d and Ultimate unwrap) just in case I really wish a very detailed ending. But all the modelling I make it with Mirai style modelling of edgeloops and subdiv that Wings3d gives you.
If I want to make a normal map, or just a hi res model vwith veins, cracks, etc..Amorphium and Zbrush do rock for this finishing stuff.
It also can be done directly with metaballs modelling..but you'll end up with really high res meshes and still not too accurate... I mean, the time to do it is imho bigger than build the basic low pol cage model and go making ctrl tab in Wings3d to preview the subdiv version. (or work in proxy mode)
Of course, finishing touches with Amorphium 1 (somehow I prefer it to Zbrush for this, weird but is a matter of likes-dislikes...Besides I don't need a new serial number from the company each time I reinstall my OS(often)...) or Zbrush...
BTW, it's been my path (not mentioning a load of other tools inbetween)
but it could be very different for you.Minds work differently and luck could be other.
Any modelling method can do if the idea is in the mind
But if u try other methdods at same time, may save u years, maybe.
And sorry my poor english...