Game Engine, Players & Web Plug-in, Virtual Reality, support for other engines
Moderators: jesterKing, stiv
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rpember
- Posts: 2
- Joined: Fri Oct 18, 2002 11:12 am
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by rpember » Mon Oct 21, 2002 8:08 pm
Hi,
When I try adding a sound to a game and play it, although the sound is played, there is high frequency noise and some break-up in it. I tried adding a sound to a game with very few polygons and there was no problem at all.
Is there a way to overcome this problem without removing objects? My computer has an 850MHz processor, 384Mb Ram, Geoforce 1 Graphics card and 128 Sound Blaster card. Therefore, I don't know why Blender can't cope with a little sound

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Doogs
- Posts: 41
- Joined: Wed Oct 16, 2002 1:16 am
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by Doogs » Tue Oct 22, 2002 3:54 am
ask this stuff in elysiun, but its because your videocard. get a better one.
doogs
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3djones
- Posts: 5
- Joined: Tue Nov 12, 2002 5:56 pm
- Location: Las Vegas, NV
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Contact:
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by 3djones » Tue Nov 12, 2002 6:22 pm
i use that video card with no trouble at all. it smells like a sound card driver issue to me - i have had the same trouble on a laptop and solved it with a driver update

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jeotero
- Posts: 100
- Joined: Wed Oct 16, 2002 5:31 am
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by jeotero » Wed Nov 13, 2002 2:39 am
it's most probably the driver (happen to me once)