proposal, better fk joint rotation

Animation tools, character animation, non linear animation

Moderators: jesterKing, stiv

Posts: 133
Joined: Wed Oct 16, 2002 3:52 am
Location: Northampton, MA (US)

Post by slikdigit » Tue Oct 19, 2004 7:55 pm

interesting- I don't remember A:M working in this way, but its been a while since I've used it. I do remember some nice features (Aditional constraints, constraint offsets, offset mode and of course, the abilitiy to have Editing data and interpolation data distinct- Its nice to have quaternion interpolated bones that you can edit as euler angles, for instance- for that matter, handy having a choice in what type of interpolation to use (quat is not always the best)

Post Reply