Porting Blender under Mac OS X is fine but it also looks like promoting proprietary software! What about Linux for PowerPC (such as Mandrake's)?
We former Mac users who have switched to Linux are not Linux experts. Could someone publish a compiled version for Linux running on a Macintosh? This would avoid us to upgrade our hardware...
Many thanks!
What about Linux PPC ?
Moderators: jesterKing, stiv
Re: What about Linux PPC ?
Yeah! I'm using Linux PPC too. I've been able to compile Blender (and run it fine) using jochym's tree (http://rozeta.com.pl/blender). I haven't tried the latest CVS yet, but I'll try it soon. The "autoconfiscated" blender tree was really easy to build, but it segfaults on start up. Hopefully the CVS tree won't do thatPiloony wrote:Porting Blender under Mac OS X is fine but it also looks like promoting proprietary software! What about Linux for PowerPC (such as Mandrake's)?
We former Mac users who have switched to Linux are not Linux experts. Could someone publish a compiled version for Linux running on a Macintosh? This would avoid us to upgrade our hardware...
Many thanks!

You'll need python and mozilla, and a bunch of libraries like SDL, libpng, smpeg, OpenSSL and stuff.
First, download it from the source link above (the rozeta)
Then, unpack the tarball, and rename the directory it creates to "develop" (without quotes)
Enter the develop directory, change to the root user, and run 'make'. after a while, it might complain about some directory in ~/obj/ not existing. Make a link from ~/obj/something-i386 to ~/obj/something-powerpc (or vice versa, i can't remember). Run make again (as root). When it's done, you might get some errors about "relocation" and a bunch of Crap. you could probably ignore that. now, just run the blendercreator binary (inside some directory, like ~/obj/something-powerpc/blendercreator), and HOPEFULLY it will work.
Sorry if the instructions sucked

P.S. If someone would give me ftp space, I could probably upload binaries for Linux PPC.