SB and the Wind are great fun to play with.
A suggestion for the Wind effector, made elsewhere, but I'll repeat it here with a picture, because it would be a rocking enhancement. Allow the addition of a single texture channel to these particle effectors. The amplitude and direction can be perturbed by the normal value (if the chosen texture outputs normal info) or just the simple value (if there's no normal info). You can use Global coords, the Orco of the effector object, or specify another object to steal coords from.
This would make superb SB animation effects on things like hair, grass, leaves/branches, flags. Pretty much anything. Here's my crappy Effects panel with texture widgets added:
If it was anyone else but Ton who had put in the Wind effect, I'd just bug them directly, but the guy's got plenty on his plate already. Just hoping this gets a notice, as the coding-difficulty/awesome-effects ratio seems really good on this.