Why don't use glib/gtk?

Compiling, libraries, modules, coding guidelines and porting

Moderators: jesterKing, stiv

Post Reply
Posts: 3
Joined: Mon Dec 09, 2002 3:45 pm

Why don't use glib/gtk?

Post by tristan » Mon Dec 09, 2002 4:01 pm

:?: I think using glib/gtk may simplify the developpment.
The new programmer have no need to learn new api.
This library is multi-platforme and is more flexible.
The work may be use to code a really need feature.

Posts: 3
Joined: Mon Jan 27, 2003 2:15 pm

Post by michele » Mon Jan 27, 2003 2:19 pm

WoW I love glib/gtk !!!!!!!!!!!!!!!!!!!!!!!!!!

Posts: 2
Joined: Sun Mar 16, 2003 10:05 pm

Post by Stony » Sun Mar 16, 2003 10:42 pm

Is the gtk still buggy on windows? I love the api and being new to GUI programming it makes things very simple, but it doesn't do any good if it causes trouble on other operating systems.

Posts: 49
Joined: Wed Oct 16, 2002 3:05 am
Location: NM, US

Post by ray_theray » Mon Mar 17, 2003 4:53 am

Yeah, I think GTK still has some issues before practical Windows use. I run Gimp and a python application (Pythoñol) with GTK on Windows, and performance is hit and miss. GHOST has a few minor issues (nothing fatal) and it works equally well across platform. Plus, it's being still being improved by the same people developing Blender.

Posts: 217
Joined: Sun Apr 06, 2003 2:22 pm
Location: Wellington, New Zealand

Post by alien-xmp » Sun Apr 06, 2003 2:43 pm

I'm no expert, but I think the problem with doing this is that blender is using opengl, ie widgets and everything are drawn w/ opengl.

To use gtk you would have to write a gtk wrapper around opengl so that gtk uses opengl for drawing.

This is probably a lot of hard work, but would be an interesting experiment, as then other gtk apps could use this, and would be hardware accelerated.


Posts: 3
Joined: Mon Jan 27, 2003 2:15 pm

Post by michele » Tue Apr 29, 2003 11:25 pm

you have to rewrite the GUI code (to use gtk widgets)

there are already mechanisms to use OpenGL with gtk like: GtkGLArea (an OpenGL widget) or GtkGLExt (that provides additional GDK objects which support OpenGL rendering in GTK)

Yes it is probably a lot of hard work!!!

Post Reply

Who is online

Users browsing this forum: Yahoo [Bot] and 0 guests