Blender conference program
Moderators: jesterKing, stiv
Blender conference program
Post here ideas for what you'd like to see happen!
Like master classes, debugging tips, 3d coding in general, etc.
Like master classes, debugging tips, 3d coding in general, etc.
tentative program
At the subscription form I've updated a tentative program... monday or tuesday more news.
Program
Hello,
would it be possible to have more info about which day which discussion is going to be held?
I would like to be prepared (kinda look around what is to be found on the specific subjects) when I come along on saturday, but I don't know what will be done on saturday and sunday. Would it be possible to clear that a bit more up please?
Thanks
would it be possible to have more info about which day which discussion is going to be held?
I would like to be prepared (kinda look around what is to be found on the specific subjects) when I come along on saturday, but I don't know what will be done on saturday and sunday. Would it be possible to clear that a bit more up please?
Thanks
Renderfarm Session
I'd like to see a workshop about setting up, managing and using a renderfarm for distributed rendering of animations (not distributing the rendering of a single still image)
My proposal is to bring along the components for a small farm to the conference:
- 5 Slim P IV 2,8GHz with 512MB each
- a tiny switch
- all the needed cables
I'd just need to know if this is of any interest.
My proposal is to bring along the components for a small farm to the conference:
- 5 Slim P IV 2,8GHz with 512MB each
- a tiny switch
- all the needed cables
I'd just need to know if this is of any interest.
-
- Posts: 233
- Joined: Sun Oct 13, 2002 7:37 pm
- Location: University of Minnesota (USA)
- Contact:
bertram if your on a unix/linux/osX platform you have a couple
of options. (You could setup openmosix) then its just
a matter of running blender -b -w -a -s(startframe) -e(endframe) yourfile.blend
X number of times. (So if you had 5 machines and wanted 500 frames.
First one does 0-100 second 1-200, etc...)
If you don't want to setup open mosix you could do the same
thing using rsh/ssh (just make sure the blend is on all of the machines)
I'd be glad to help you out setting any of the above up. Just drop me a note...
There is also this python script:(Not sure if it works on windows but probably does as well)
http://www.blender.org/modules.php?op=m ... renderfarm
On the windows side There was a program called bob that did a renderfarm sort of thing if I remember right.
of options. (You could setup openmosix) then its just
a matter of running blender -b -w -a -s(startframe) -e(endframe) yourfile.blend
X number of times. (So if you had 5 machines and wanted 500 frames.
First one does 0-100 second 1-200, etc...)
If you don't want to setup open mosix you could do the same
thing using rsh/ssh (just make sure the blend is on all of the machines)
I'd be glad to help you out setting any of the above up. Just drop me a note...
There is also this python script:(Not sure if it works on windows but probably does as well)
http://www.blender.org/modules.php?op=m ... renderfarm
On the windows side There was a program called bob that did a renderfarm sort of thing if I remember right.
The problem with openmosix is the manual distribution of segments. That's what I also may do via distributing over the network by "PC Anywhere"-like remote-administation-tools.
Blender renderdaemon was not working for me. There doesn't seem to be any more development in progress and there's no forum. (Probably I'm blind, but these were my results).
There are several more efforts like Nitrox which doesn't work very well (for me again,... It kept on skipping segments and I couldn't find out why!)
At the moment Renderd seemed to be the best approach. As I've said, it unfortunately didn't work as expected.
That's the reason why I offered to bring the named stuff to the conference. I guess some other people have similar problems. Don't they? So we could try and err and write some docs and howtos...
BTW: SirDude, thank you for your offer. Will you attend to the conference im Amsterdam?
Blender renderdaemon was not working for me. There doesn't seem to be any more development in progress and there's no forum. (Probably I'm blind, but these were my results).
There are several more efforts like Nitrox which doesn't work very well (for me again,... It kept on skipping segments and I couldn't find out why!)
At the moment Renderd seemed to be the best approach. As I've said, it unfortunately didn't work as expected.
That's the reason why I offered to bring the named stuff to the conference. I guess some other people have similar problems. Don't they? So we could try and err and write some docs and howtos...
BTW: SirDude, thank you for your offer. Will you attend to the conference im Amsterdam?
@SirDude and bertram:
the method you pointed out SirDude is no real solution, nor pcanywhere. the aim should be a real renderdaemon... or we take another renderer that supports network rendering. I'm really interessted in this topic, cuz I had the possibility to run a 250-machines renderfarm. but they took 3dmax, cuz blenders network renderer is very basic/not even running.
the method you pointed out SirDude is no real solution, nor pcanywhere. the aim should be a real renderdaemon... or we take another renderer that supports network rendering. I'm really interessted in this topic, cuz I had the possibility to run a 250-machines renderfarm. but they took 3dmax, cuz blenders network renderer is very basic/not even running.