Soc project: IK, Mac OS X 10.3, Windows (2005/08/19)

User-contributed CVS development builds. Please test and give feedback!

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blendix
Posts: 51
Joined: Wed Oct 16, 2002 1:00 pm

Soc project: IK, Mac OS X 10.3, Windows (2005/08/19)

Post by blendix »

Windows and Mac OS X versions of the IK branch of soc-blender. Many thanks to lguillaume for the Windows build!

Download links and a little tutorial in the wiki:
http://wiki.blender.org/bin/view.pl/Ble ... IKTutorial

If you find any bugs, please report them here.

Caronte
Posts: 76
Joined: Wed Oct 16, 2002 12:53 am
Location: Valencia-Spain-Europe

Post by Caronte »

The windows compilation does not exist in the server :(
Caronte.
"Some Day, All Will Be Digital"
http://www.nicodigital.com

lguillaume
Posts: 0
Joined: Tue Jan 04, 2005 10:25 pm

Post by lguillaume »

Caronte wrote:The windows compilation does not exist in the server :(
Sorry, I made a mistake with the name, now I corrected the name.

myfish
Posts: 0
Joined: Fri Sep 26, 2003 9:01 pm

Post by myfish »

Listen guys.
i don't know who's giving you feedback on this stuff, but...

The orientation IK constraint is superb. I love it.

this will make a huge difference to blender.

Is this certain to go in 2.40 ?

Caronte
Posts: 76
Joined: Wed Oct 16, 2002 12:53 am
Location: Valencia-Spain-Europe

Post by Caronte »

Would be a nice feature to have a little button at side of MIN and MAX to get&insert the actual rotation of selected bone. This way you can rotate to MIN limit, press button, rotate to te MAX limit and press button.
Caronte.
"Some Day, All Will Be Digital"
http://www.nicodigital.com

poutsa
Posts: 0
Joined: Sat Jan 03, 2004 4:49 pm
Location: Munich (Germany)

Post by poutsa »

What a Speed for Armatures Pose mode!!!!! :lol:
Will this Speed also exist in the 2.40 Blender Version or only in this soc test IK blender Build!
IF YES :D
IF NOT :cry: :x


Vassilios

blendix
Posts: 51
Joined: Wed Oct 16, 2002 1:00 pm

Post by blendix »

Caronte wrote:Would be a nice feature to have a little button at side of MIN and MAX to get&insert the actual rotation of selected bone. This way you can rotate to MIN limit, press button, rotate to te MAX limit and press button.
Absolutely, doing it manual is a pain... also visualisation of the range could be useful.

And yes, this is supposed to be in 2.40. It will arrive in bf-blender in one the following weeks.

Pablosbrain
Posts: 254
Joined: Wed Jan 28, 2004 7:39 pm

Post by Pablosbrain »

It would be nice to be able to see a visualisation of the rotaional limits when changing them too.. So you see a little circle/piepiece around the joints axis change when you modify values. Looking similar to rotating an object with the widgets. It would be a big help in my opinion. Isn't something like that in maya?

myfish
Posts: 0
Joined: Fri Sep 26, 2003 9:01 pm

Post by myfish »

Yes, the rotational limits by hand are a pain, but still better than not there at all.

I agree that a nice way to set the limit graphically would be an improvement, but not at the expense of usability.

When we rotate the bone along its own axis with the manipulator, we get a graphic anyway. A right click whilst in this mode to set the limits at both ends would be a simple way.

A gradient along the IK chain showing the falloff from a constraint would also be nice.

An actual graphic roll-handle would be of great benefit, so they can be visually aligned.

I love this so far, and its whetted the appetite for more.

armatures are great, but without controls, worthless.

lguillaume
Posts: 0
Joined: Tue Jan 04, 2005 10:25 pm

Post by lguillaume »

Gabio says the server of my website is slow, I put the file on the kidb website at http://blendertestbuilds.de/index.php?d ... 190805.zip

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