Animation tools, character animation, non linear animation
Moderators: jesterKing , stiv
hdd
Posts: 0 Joined: Tue Aug 30, 2005 6:24 pm
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by hdd » Tue Sep 20, 2005 11:01 am
Hi to all ,
a little question....
I'm trying to make a simple skinning , but when I try to paint the Weight of a specific Bone , I need to move the timeline to see the new Bone Weight...
There some way to have the Vertex Group Updated when I select a new Bone?
Thanks in advance .
L.
z3r0_d
Posts: 289 Joined: Wed Oct 16, 2002 2:38 am
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by z3r0_d » Tue Sep 20, 2005 10:28 pm
weight painting works fine when the armature is posed only by an action block, are you trying to weight paint after messing with NLA stuff?
hdd
Posts: 0 Joined: Tue Aug 30, 2005 6:24 pm
Post
by hdd » Wed Sep 21, 2005 3:37 pm
... I' ve modelled a dyno, make the Bone system and then tryed to paint weight...
if you need it i can post the scene...
.... I have found the same problem with the rig posted on orange.blender.org
Thanks!
L.