I checked out from CVS earlier today (~5:30pm CST) and had to make some edits to get a good
build with ./configure --enable-gameblender --enable-openal after ./bootstrap . These are my
I've edited out dynamically generated files (makefiles and dna) which were not relevant to this.
In addition, I had to add '#define GAMEBLENDER 1' to config.h after running configure.
After that, I get a correct build of blender with the game engine in
Compiling, libraries, modules, coding guidelines and porting
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