stetch Bone ...

Animation tools, character animation, non linear animation

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hdd
Posts: 0
Joined: Tue Aug 30, 2005 6:24 pm

stetch Bone ...

Post by hdd » Fri Sep 30, 2005 10:15 am

Hi to all ,
there a way to mantain the volume of the bone using the stretch ?

thanks.
L.

onip
Posts: 0
Joined: Fri Sep 30, 2005 6:32 am

Post by onip » Fri Sep 30, 2005 10:44 am

Hi hdd, You should use the strech to constraint,not the new strech option in the ik panel.
By
pino

hdd
Posts: 0
Joined: Tue Aug 30, 2005 6:24 pm

Post by hdd » Sun Oct 02, 2005 4:44 pm

thanks pnio ;)

but witch is the right way to setup an arm with Ik and stretch with the contraint ?
L.

P.S
hope to see the Mantain Volume included in the new stretch option...

LetterRip
Posts: 0
Joined: Thu Mar 25, 2004 7:03 am

Post by LetterRip » Mon Oct 03, 2005 8:38 pm

Hi,

you have a better chance of getting answers to this type of question at elysiun.com which is the user forum, this is the developers forum.

LetterRip

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