Any way to map realtime animations, kinda like an image?

Blender's renderer and external renderer export

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Any way to map realtime animations, kinda like an image?

Post by HCI » Sun Dec 29, 2002 9:16 pm

First, hi all! :D

My title probably wasn't too clear. Instead of using an environment map, is there a way to map another camera's rendering directly as a texture? I often have no use for a complete environment map, but I would love to have a decent reflection. Too, is there a way to map animations onto a mash, like an image? That would be awesome for something like a windshield reflection, which could stretch the reflection properly, sort of. I'm not a Blender guru yet and have no idea if these features exist or not, or if there are any brilliant workarounds; the manual didn't touch on it. Thanks!

-------------- Andrew G. --------------
CEO of Hover Conversion Industries

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Post by SirDude » Mon Dec 30, 2002 7:40 am

Well currently the way to do this would be first select the secondary camera
animate and save the animation to a file.

Then select the main camera and after applying the animation as a texture
re render.

Its a little more work but its not that hard.

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