wahooney bonetools and blender

Animation tools, character animation, non linear animation

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Posts: 15
Joined: Sun Oct 02, 2005 5:32 pm

wahooney bonetools and blender

Postby mcbeth » Tue Oct 11, 2005 11:48 pm

While seaching for animation tools for max & I caught this http://www.wahooney.net/download.php?view.17

and saw a video where a rig was done with IK in just under 3 minutes

my question is assuming you take the time to look at the video or is familiar with it, are there any python scripts with similar functionality. that would seriously help to quell my fear of working with bones, it has for max, which believe or not I'm trying to leave behind :roll:

thanks in advance

Posts: 303
Joined: Mon Jan 13, 2003 11:04 pm

Postby cekuhnen » Fri Oct 14, 2005 2:58 am

from what i saw i cannot say blender cannoty that with in an easy way as well.

basicly what he did was working with IK and FD setups.


Posts: 15
Joined: Sun Oct 02, 2005 5:32 pm

Postby mcbeth » Fri Oct 14, 2005 1:33 pm

well I take it from the relitive silence that there are no similar scripts for blender

ah well, blender is still better for my modelling needs 1 out of to two ain't bad

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