is anybody can do that with the new glsl shading?
It can be cool for the rendering engine too
Game Engine, Players & Web Plug-in, Virtual Reality, support for other engines
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3dsman wrote:is anybody can do that with the new glsl shading?
yes, "is anybody can"
that's something quite different than regular parallax mapping, the shader would certainly be possible on much less hardware than regular parallax mapping [which admittedly doesn't run on a whole lot as it is]
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