parallax mapping

Game Engine, Players & Web Plug-in, Virtual Reality, support for other engines

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3dsman
Posts: 7
Joined: Wed Nov 17, 2004 11:55 pm

parallax mapping

Post by 3dsman » Thu Feb 02, 2006 10:29 pm

is anybody can do that with the new glsl shading?
http://graphics.cs.brown.edu/games/SteepParallax/

It can be cool for the rendering engine too :-)

z3r0_d
Posts: 1522
Joined: Wed Oct 16, 2002 2:38 am
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Re: parallax mapping

Post by z3r0_d » Fri Feb 03, 2006 7:24 am

3dsman wrote:is anybody can do that with the new glsl shading?
yes, "is anybody can"
that's something quite different than regular parallax mapping, the shader would certainly be possible on much less hardware than regular parallax mapping [which admittedly doesn't run on a whole lot as it is]

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