General discussion about the development of the open source Blender
Moderators: jesterKing, stiv
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gorgan_almighty
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- Joined: Wed Oct 16, 2002 12:26 pm
- Location: Kent, UK
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by gorgan_almighty » Thu Oct 17, 2002 2:58 pm
AshleyHarris wrote:
First, I'm having heaps of problems with python, this was mentioned in here, so, I want report it again. (I had this cool little skateboarder girl game I got of a post on blenderwars).
Sounds like another physics problem, the physics engine doesn't work so any Python scripts that use it (eg with fuction calls like applyImpulse()) won't work either.
Saluk & Niko: I'm quite good at maths and mechanics stuff so i could do the maths theory for the new physics engine but i don't know anything about how Blender implements it in C++. So I'd be happy to work with some1 whos good at that stuff to make a new engine
Just want 2 help anyway I can.

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gsusfreek
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by gsusfreek » Thu Oct 17, 2002 3:39 pm
Well, apparently you have already downloaded and compiled all of those libraries. So,

is there any reason you can't just zip up the libraries and what all else there is with a doc telling where to put each library?
I would GREATLY appreciate it if you could. thanx. buy.
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AshleyHarris
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by AshleyHarris » Fri Oct 18, 2002 2:32 am
phase wrote:I noticed a slowdown in rendering too, but this has nothing to do with
nikolatesla20 's compiled version of Blender.
The official 2.25 has the same bug/feature. It has something to do with
the renderwindow. As you might notice you can zoom (toggle z) and
scroll (middlemouse) in the renderwindow. I don't know if there are any
more options added.
Rendering in a console (blender -b) gives the same rendertimes as 2.23.
On a side note here, I know blender can render from the command line, I've seen a couple of render deamons available, and they must do it somehow, but, what exactly is the command line syntax? If i had some C++ skills, I'd pull it out of the code, but, my C++ skills are kinda nonexistant.
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Ashley Harris, The number one slackarse, donothinger, and freeloader on the blender project

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Jamesk
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by Jamesk » Fri Oct 18, 2002 8:43 am
AshleyHarris wrote:On a side note here, I know blender can render from the command line, I've seen a couple of render deamons available, and they must do it somehow, but, what exactly is the command line syntax? If i had some C++ skills, I'd pull it out of the code, but, my C++ skills are kinda nonexistant.
Ya don't need any C-skills to find that out
Just start blender from a command prompt/console window with:
blender -h
That will give you all the options. To render in the background, just type:
blender -b your_file_here.blend
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Manuel
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by Manuel » Sat Oct 19, 2002 5:21 pm
In the python windows, the
ALT - 35 to write the # don't work...