I want to build the latest Blender version on YellowDog, I have been using OS X recently, but I believe I am going to go back to Linux very soon. Does anyone have any suggestions on how to get it to compile as cleanly and as smoothly as possible? Also, I heard that the GameEngine was disabled, but I would like all the features of BlenderPublisher when I build, which would include GameBlender. What insight can you give me on this subject?
I also would be interested in OpenBSD compiles, as I would be wanting to do some of that too.
Compiling, libraries, modules, coding guidelines and porting
1 post • Page 1 of 1