OPTIMIZED Blender 2.42a Debs >> UBUNTU Dapper Drake
Moderators: jesterKing, stiv
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Hello rcas,
I have installed your Blender 42a, but after if I want to install (with synaptic) Jahshaka, there are package's problem..
to be installed : jahshaka, openlibraries, libopenal0, openlibraries
to be removed : Blender, libalut0, libopenal0a
Its possible to install Jahshaka? (I prefer to use Ubuntu)
Thanks
Johan
I have installed your Blender 42a, but after if I want to install (with synaptic) Jahshaka, there are package's problem..
to be installed : jahshaka, openlibraries, libopenal0, openlibraries
to be removed : Blender, libalut0, libopenal0a
Its possible to install Jahshaka? (I prefer to use Ubuntu)
Thanks
Johan
First, my user-config.py file
Second, either you install libopenal0 or libopenal0a, they conflict with each other. libopenal0a is from Ubuntu main repository and libopenal0 is from a CVS snapshot.
I don't mind rebuilding all stuff with libopenal0 instead, as long as no one else complaints that they need libopenal0a instead
.
Anyway, you can always force the install, check the menus on synaptic for Force Install.
Sunday night I will hopefuly do the following:
- New set optimized debs of 2.42a, now with BlenderPlayer
- Add Core Duo + SSE3 deb
- Add AMD64 + SSE3 deb
- Add P4 + SSE3 deb
- Add FLV (Flash Video) to the FFMPEG export options
- Fix dependency of OpenEXR
- Fix dependency of libopenal0
Will leave for two days now.
-- Rui --
Code: Select all
WITH_BF_FFMPEG = 'true' # -DWITH_FFMPEG
BF_FFMPEG = '/usr'
BF_FFMPEG_INC = '${BF_FFMPEG}/include'
BF_FFMPEG_LIBPATH='$(BF_FFMPEG)/lib'
BF_FFMPEG_LIB = 'avformat avcodec avutil xvidcore ogg dc1394_control raw1394 faac faad x264 mp3lame vorbis theora vorbisenc dts gsm'
# BF_FFMPEG_LIB = 'avcodec avformat avutil xvidcore ogg dc1394_control faac faad mp3lame dts z vorbisenc gsm vorbis theora x264 a52 raw1394'
# WITH_BF_OPENAL = 'false'
# CCFLAGS = ['-pipe','-fPIC','-funsigned-char','-fno-strict-aliasing','-march=i586']
# CCFLAGS = ['-pipe','-fPIC','-funsigned-char','-fno-strict-aliasing','-march=pentium-m','-msse2']
# CCFLAGS = ['-pipe','-fPIC','-funsigned-char','-fno-strict-aliasing','-march=pentium4','-msse2']
# CCFLAGS = ['-pipe','-fPIC','-funsigned-char','-fno-strict-aliasing','-march=athlon-xp','-m3dnow']
CCFLAGS = ['-pipe','-fPIC','-funsigned-char','-fno-strict-aliasing','-march=athlon64','-msse2']
# CXXFLAGS = ['-pipe','-fPIC','-funsigned-char','-fno-strict-aliasing','-march=i586']
# CXXFLAGS = ['-pipe','-fPIC','-funsigned-char','-fno-strict-aliasing','-march=pentium-m','-msse2']
# CXXFLAGS = ['-pipe','-fPIC','-funsigned-char','-fno-strict-aliasing','-march=pentium4','-msse2']
# CXXFLAGS = ['-pipe','-fPIC','-funsigned-char','-fno-strict-aliasing','-march=athlon-xp','-m3dnow']
CXXFLAGS = ['-pipe','-fPIC','-funsigned-char','-fno-strict-aliasing','-march=athlon64','-msse2']
# CPPFLAGS = ['-DXP_UNIX']
# CPPFLAGS = ['-DXP_UNIX','-pipe','-fPIC','-funsigned-char','-fno-strict-aliasing','-march=i586']
# CPPFLAGS = ['-DXP_UNIX','-pipe','-fPIC','-funsigned-char','-fno-strict-aliasing','-march=pentium-m','-msse2']
# CPPFLAGS = ['-DXP_UNIX','-pipe','-fPIC','-funsigned-char','-fno-strict-aliasing','-march=pentium4','-msse2']
# CPPFLAGS = ['-DXP_UNIX','-pipe','-fPIC','-funsigned-char','-fno-strict-aliasing','-march=athlon-xp','-m3dnow']
CPPFLAGS = ['-DXP_UNIX','-pipe','-fPIC','-funsigned-char','-fno-strict-aliasing','-march=athlon64','-msse2']
REL_CFLAGS = ['-O3']
REL_CCFLAGS = ['-O3']
I don't mind rebuilding all stuff with libopenal0 instead, as long as no one else complaints that they need libopenal0a instead

Anyway, you can always force the install, check the menus on synaptic for Force Install.
Sunday night I will hopefuly do the following:
- New set optimized debs of 2.42a, now with BlenderPlayer
- Add Core Duo + SSE3 deb
- Add AMD64 + SSE3 deb
- Add P4 + SSE3 deb
- Add FLV (Flash Video) to the FFMPEG export options
- Fix dependency of OpenEXR
- Fix dependency of libopenal0
Will leave for two days now.
-- Rui --
How to use a Blender:
Put your model, rig, animation and textures in the Blender, turn the Blender on and wait for it to Render, then turn the Blender off and show it to your friends.
Put your model, rig, animation and textures in the Blender, turn the Blender on and wait for it to Render, then turn the Blender off and show it to your friends.
Look at my server folders, the dev packages for ffmpeg are there. You have to enable universe and multiverse on the repositories to have it.
Will build optimized builds for SSE3 Sunday, currently there is only SSE2.
Will build optimized builds for SSE3 Sunday, currently there is only SSE2.
How to use a Blender:
Put your model, rig, animation and textures in the Blender, turn the Blender on and wait for it to Render, then turn the Blender off and show it to your friends.
Put your model, rig, animation and textures in the Blender, turn the Blender on and wait for it to Render, then turn the Blender off and show it to your friends.
Mr. Marillats depository:calli wrote: One more thing, where do I get the ffmpeg development package? I could not find it in the debian rep.
Carsten
deb http://www.debian-multimedia.org sid main
deb-src http://www.debian-multimedia.org sid main
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- Joined: Sat Jul 29, 2006 4:35 pm
Heya, I'm running edgy eft knot-2 here and I had a problem with installing your package (2.42a optimized for A64).
What I got is this:
Preparing to replace blender 2.42.a5ubuntu2 (using blender-2.42.a5ubuntu2.deb) ...
Unpacking replacement blender ...
dpkg: blender: dependency problems, but configuring anyway as you request:
blender depends on ffmpeg (= 3:0.cvs20060718-5ubuntu1); however:
Version of ffmpeg on system is 3:0.cvs20060823-0ubuntu1.
Setting up blender (2.42.a5ubuntu2) ...
And trying to install the older ffmpeg package dosen't work too well
Got any ideas or upcoming solutions for this?
Btw, why dont you provide your files as tar.gz that only needs to be unpacked and then run from the directory directly?
What I got is this:
Preparing to replace blender 2.42.a5ubuntu2 (using blender-2.42.a5ubuntu2.deb) ...
Unpacking replacement blender ...
dpkg: blender: dependency problems, but configuring anyway as you request:
blender depends on ffmpeg (= 3:0.cvs20060718-5ubuntu1); however:
Version of ffmpeg on system is 3:0.cvs20060823-0ubuntu1.
Setting up blender (2.42.a5ubuntu2) ...
And trying to install the older ffmpeg package dosen't work too well

Got any ideas or upcoming solutions for this?
Btw, why dont you provide your files as tar.gz that only needs to be unpacked and then run from the directory directly?
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- Posts: 0
- Joined: Sat May 17, 2003 4:17 am
conflicts !!!
this optimized blender is a bad blender, becouse "conflit" with others packages!! lol
I'm using the dapper386 and blender-athlonXP ... everything is working well...
- I mean, when I render a movie with a lot frames in jpg or png, some frames are bugged, and I have to render that frames again!! (sux)
- I've tried install cvs-cinelerra (from it repository) and the ffmpeg, faad and others package are in conflits! So, I had to choice: stay with blender or cinelerra! (guess what?)
But I want to install cinelerra...
wait for some help... thanks in advanced..
Cheers ...
I'm using the dapper386 and blender-athlonXP ... everything is working well...
- I mean, when I render a movie with a lot frames in jpg or png, some frames are bugged, and I have to render that frames again!! (sux)
- I've tried install cvs-cinelerra (from it repository) and the ffmpeg, faad and others package are in conflits! So, I had to choice: stay with blender or cinelerra! (guess what?)

But I want to install cinelerra...
wait for some help... thanks in advanced..
Cheers ...
I've got an AMD64 processor and I've had no success installing a 32-bit version of Ubuntu. It seems that i'm only allowed to install the matching 64-bit OS.
That's not such a big deal. The program installer list even includes Blender but when I try running it nothing happens. I'm curious if the Blender that keeps getting installed when I try this method is even a 64-bit version.
This new build (which i heard plenty about via Blendernation) sounds promising, but I can't seem to get it to build. Keep in mind that Ubuntu is gearing itself towards linux noobs. I'm one of them.
I put the Blender blender-242x64.deb, ffmpeg-3:0.cvs20060718-5ubuntu1.deb, and a folder with lame-3.79.
I've read about APT to install an app that requires multiple debs... Well, I don't see anyone else here complaining about how ffmpeg requires lame. Is that normal?
Secondly, dpkg-scanpackages is an unknown command in my Terminal.
Can I get some hand-holding help on this issue? I just want to see Blender running propperly on a 64-bit linux, period. I'm really interested in seeing some boosted render times.
That's not such a big deal. The program installer list even includes Blender but when I try running it nothing happens. I'm curious if the Blender that keeps getting installed when I try this method is even a 64-bit version.
This new build (which i heard plenty about via Blendernation) sounds promising, but I can't seem to get it to build. Keep in mind that Ubuntu is gearing itself towards linux noobs. I'm one of them.
I put the Blender blender-242x64.deb, ffmpeg-3:0.cvs20060718-5ubuntu1.deb, and a folder with lame-3.79.
I've read about APT to install an app that requires multiple debs... Well, I don't see anyone else here complaining about how ffmpeg requires lame. Is that normal?
Secondly, dpkg-scanpackages is an unknown command in my Terminal.
Can I get some hand-holding help on this issue? I just want to see Blender running propperly on a 64-bit linux, period. I'm really interested in seeing some boosted render times.
Hi guys, sorry for the late answer but I don't get any mail notification when you guys post a new comment.
Anyway, this build is designed for Dapper Drake only, sorry.
On the 64 bits, sorry about it, but I don't have a 64 bit system to test it with.
Next version of Blender I will do something better, working on this, but the Conference and lots of other affairs are taking all my time away.
Things to expect on the next build:
- Dependencies corrected;
- Edgy-Eft compatibility;
- Cinelerra issues fixed, hopefully some issues with Jahshaka too;
- Installer or something that eases the install process, perhaps a command line script using dpkg;
- Availability of package as tar.gz too, with libraries also in tar.gz;
- Hosting at BlenderBuilds.com new website (coming soon);
I just need to have time to do all of this. I'm building my own automated build system, this way we can get weekly optimized CVS builds too.
My problem right now is that I don't have the time to even scratch my back, I'm sure you guys would love to have the Blender Professionals Portal online as well as the Blender Builds website with weekly optimized builds.
Adding to all of this, I'm an editor at Blendernation and I have to keep my status there too
.
Hope you guys can forgive me if I haven't posted more often and haven't updated the build yet, but I promisse good things are comming soon.
-- Rui --
Anyway, this build is designed for Dapper Drake only, sorry.
On the 64 bits, sorry about it, but I don't have a 64 bit system to test it with.
Next version of Blender I will do something better, working on this, but the Conference and lots of other affairs are taking all my time away.
Things to expect on the next build:
- Dependencies corrected;
- Edgy-Eft compatibility;
- Cinelerra issues fixed, hopefully some issues with Jahshaka too;
- Installer or something that eases the install process, perhaps a command line script using dpkg;
- Availability of package as tar.gz too, with libraries also in tar.gz;
- Hosting at BlenderBuilds.com new website (coming soon);
I just need to have time to do all of this. I'm building my own automated build system, this way we can get weekly optimized CVS builds too.
My problem right now is that I don't have the time to even scratch my back, I'm sure you guys would love to have the Blender Professionals Portal online as well as the Blender Builds website with weekly optimized builds.
Adding to all of this, I'm an editor at Blendernation and I have to keep my status there too

Hope you guys can forgive me if I haven't posted more often and haven't updated the build yet, but I promisse good things are comming soon.
-- Rui --
How to use a Blender:
Put your model, rig, animation and textures in the Blender, turn the Blender on and wait for it to Render, then turn the Blender off and show it to your friends.
Put your model, rig, animation and textures in the Blender, turn the Blender on and wait for it to Render, then turn the Blender off and show it to your friends.
Hi guys,
I just did a CVS optimized build, its in tar.gz , if you have all the needed libraries installed go to BlenderBuilds.com and download the one for your specific platform, else you can get the specific libraries at BlenderBuilds.com too.
This is an extract and run build, nothing fancy.
-- Rui --
I just did a CVS optimized build, its in tar.gz , if you have all the needed libraries installed go to BlenderBuilds.com and download the one for your specific platform, else you can get the specific libraries at BlenderBuilds.com too.
This is an extract and run build, nothing fancy.
-- Rui --
How to use a Blender:
Put your model, rig, animation and textures in the Blender, turn the Blender on and wait for it to Render, then turn the Blender off and show it to your friends.
Put your model, rig, animation and textures in the Blender, turn the Blender on and wait for it to Render, then turn the Blender off and show it to your friends.
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