YellowDog Linux PPC build suggestions

Compiling, libraries, modules, coding guidelines and porting

Moderators: jesterKing, stiv

Posts: 4
Joined: Sun Dec 15, 2002 10:50 pm

YellowDog Linux PPC build suggestions

Postby Noorah » Tue Feb 11, 2003 7:55 am

I want to build the latest Blender version [I am not sure what that is] on YellowDog, I have been using OS X recently, but I believe I am going to go back to Linux very soon. Does anyone have any suggestions on how to get it to compile as cleanly and as smoothly as possible? Also, I heard that the GameEngine was disabled, but I would like all the features of BlenderPublisher when I build, which would include GameBlender. What insight can you give me on this subject?

I also would be interested in OpenBSD compiles, as I would be wanting to do some of that too.

Return to “Coding Blender”

Who is online

Users browsing this forum: Yahoo [Bot] and 0 guests