Are the plugins going online, what about the verisign cert.?

Game Engine, Players & Web Plug-in, Virtual Reality, support for other engines

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Joined: Mon Oct 14, 2002 2:22 pm

Are the plugins going online, what about the verisign cert.?

Post by jasper » Wed Oct 16, 2002 11:14 am

Hi everybody,

Just wandering if the plugins will be online soon, so they auto install if someone views a
page with blender content.

If so, in who's name will the VeriSign certificate be, it was issued to NAN.
Is it possible for a free software project to have a VeriSign certificate?
Are their other gnu projects, which use webplugins?

Jasper (my first post a :)

P.S to install the plugins manually: go to , you can download all files there.

Posts: 9
Joined: Wed Oct 16, 2002 9:46 am
Location: The Netherlands

Post by nutville » Wed Oct 16, 2002 12:59 pm

Hi there,

The Verisign registration process (for both ActiveX and Netscape plug-ins) is expensive long and tedious as we found out when applying in our NaN days. However, I can't think of a reason why the Blender Foundation can not apply for Verisign approval.

PS Nice installation pages!

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