BlenderDiplom Advanced FX

by Gottfried Hofmann, www.blenderdiplom.com

This is an allround course on the more technical subjects of Blender. From getting to know the Cycles render engine inside out to simulation systems and the allmighty Animation Nodes addon. We expect participants to already know Blender’s basics.

Day 1: Cycles inside out

With the Cycles render engine, you have photorealism at your fingertips because it simulates the way light is moving around in the real world. But it has it‘s limitations. Some can be overcome, others can be avoided. On the first day of the training you will take a look under the hood of Cycles, finding out how it works internally and how you can use that knowledge to your advantage.

Day 2: Simulations

Blender offers a wide range of simulation tools that work around similar basic principles like caching. This training course focuses on the smoke and fire simulation, particles and how they can interact. It also features a brief introduction to rigid body simulations using the bullet solver which is integrated in Blender. But a good simulation is only half of a good shot. Knowing how to correctly and efficiently shade the resulting data is the secret to realistic fire and smoke, bridging over to day one.

Day 3: Animation Nodes

Animation Nodes are a global animation system in Blender that differs from simulations by defining the state of the system independently from the state in the frame before. Animation Nodes are the to-go-tool for motion graphics artists and complement the simulation tools in Blender. They can also be used for automation purposes and procedural rigging.
In this training you will get an introduction to Animation Nodes from a motion graphics perspective and learn how to combine them with the Blender simulation tools and how to connect them to Cycles. Further topics include creating your own small programs to apply tasks to multiple objects at once and ways to use data to drive animation nodes, for example using sound.

Each participant will receive a copy of The Cycles Encyclopedia and Point Density Magical FX Pro Edition.

3 day course

  • Date to be announced depending on registrations
  • Date will be confirmed at least 4 weeks before a training starts. (6 registrations minimal)
  • Courses are daily from 10:00 to 16:30h.
  • Classroom and assistance is available from 9:00 to 18:00h.

Costs: € 950 (including tax)

  • Including lunches and all the coffee/tea/soda/cookies you can find in Blender Institute
  • Meet with the Blender crew! Includes guest lectures by crew members.
  • On request we assist finding an affordable hotel nearby.
  • Price is including  21% VAT
  • Printed certificate at end of the course.

Sign up today!

Send a mail to training(at)blender.org – we then will give you all information for how to sign up. Questions about this course are welcome too.

 

Location

The new Blender office is located perfectly for people arriving by public transport or car. With the new metro line it’s just 5 minutes to Central Station. The building is also close to the A10 highway. There is plenty of affordable parking space (10 euro for a full day).

Address: Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands.

Class room equipment

Each student gets a well prepared Linux workstation with 27″ monitor. We recommend you to bring your own laptop with private files or footage. If you wish you can use the laptop for the course days as well.

Terms and conditions

We aim for 100% customer satisfaction. However, courses are commercial ventures in which Blender Institute invested quite a lot to make this possible. For that reason we have a well defined refund policy. Our standard terms and conditions can be downloaded here.