The Mantissaby Midge Sinnaeve, themantissa.net

This 5-day course aims to cover all the options Blender offers for a Motion Graphics workflow.

It is aimed at Cinema 4D users who are looking to add Blender in their process or even switch over to it completely.
The focus lies on a Motion Graphics workflow and comparing how familiar tools have a slightly different look, and looking at new tools that can offer you more options for creating interesting visuals.

Day 1: Blender UI and tools overview
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The first day is all about where to find the tools you’re be working with, and all the capabilities Blender has to offer in general. We compare the Cinema 4D UI and tools to Blender’s and start customizing things to the way you’re used to working.

Day 2: Modeling and Sculpting
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We’ll look at several different workflows for modeling in Blender. From subdivision modeling, to building up your models quickly with modifiers. Even sculpting and retopology are covered so you have an overview of the complete modeling toolkit in Blender.

Day 3: Motion Graphics Tools
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Blender’s modifier workflow allows for a lot of interesting options when it comes to procedural generation. These can help you rapidly develop interesting ideas and build on them. Combined with Blender’s animation system you have an entire arsenal of tools to create exactly what you need.

Day 4: Particles, Dynamics and Simulation Tools
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There’s a wide array of VFX tools built-in that can be used to create interesting effects without resorting to external plugins or applications. We cover all of the main ones such as Rigid Bodies, Cloth, Fire & Smoke, Water and Particle Systems.

Day 5: Materials, Lighting, Rendering and Compositing
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The Cycles renderer allows for fast workflows similar to what you might be used to with something like Octane or Redshift. This portion of the course wraps up everything with a session that’s dedicated to making things look great. An overview of the complete pipeline-in-a-box experience that Blender has to offer for creating stunning final frames.

2018, November 12-16

  • Date will be final latest 4 weeks before a training starts. (4 subscribers minimal)
  • Courses are daily from 10:00 to 16:30h.
  • Classroom and assistance is available from 9:00 to 18:00h.

Costs: € 1600 (ex tax)

  • Including lunches and all the coffee/tea/soda/cookies you can find in Blender Institute
  • Meet with the Blender crew! Includes guest lectures by crew members.
  • On request we assist finding an affordable hotel nearby.
  • We are applying for a tax-exempt status for our training. As for now, price is excl  21% VAT, which is added for EU citizens only.
  • Printed certificate at end of the course.

Sign up today!

Send a mail to training(at)blender.org – we then will give you all information for how to sign up. Questions about this course are welcome too.

 

Location

The new Blender office is located perfectly for people arriving by public transport or car. With the new metro line it’s just 5 minutes to Central Station. The building is also close to the A10 highway. There is plenty of affordable parking space (10 euro for a full day).

Address: Buikslotermeerplein 161, 1025 ET Amsterdam, the Netherlands.

Class room equipment

Each student gets a well prepared Linux workstation with 27″ monitor. We recommend you to bring your own laptop with private files or footage. If you wish you can use the laptop for the course days as well.

Terms and conditions

We aim for 100% customer satisfaction. However, courses are commercial ventures in which Blender Institute invested quite a lot to make this possible. For that reason we have a well defined refund policy. Our standard terms and conditions can be downloaded here.