WoodTexture(Texture)

base classes — bpy_struct, ID, Texture

class bpy.types.WoodTexture(Texture)

Procedural noise texture

nabla

Size of derivative offset used for calculating normal

Type :float in [0.001, 0.1], default 0.0
noise_basis

Sets the noise basis used for turbulence

Type :enum in [‘BLENDER_ORIGINAL’, ‘ORIGINAL_PERLIN’, ‘IMPROVED_PERLIN’, ‘VORONOI_F1’, ‘VORONOI_F2’, ‘VORONOI_F3’, ‘VORONOI_F4’, ‘VORONOI_F2_F1’, ‘VORONOI_CRACKLE’, ‘CELL_NOISE’], default ‘BLENDER_ORIGINAL’
noise_basis_2
Type :enum in [‘SIN’, ‘SAW’, ‘TRI’], default ‘SIN’
noise_scale

Sets scaling for noise input

Type :float in [0.0001, inf], default 0.0
noise_type
Type :enum in [‘SOFT_NOISE’, ‘HARD_NOISE’], default ‘SOFT_NOISE’
turbulence

Sets the turbulence of the bandnoise and ringnoise types

Type :float in [0.0001, inf], default 0.0
wood_type
Type :enum in [‘BANDS’, ‘RINGS’, ‘BANDNOISE’, ‘RINGNOISE’], default ‘BANDS’
users_material

Materials that use this texture (readonly)

users_object_modifier

Object modifiers that use this texture (readonly)

Inherited Properties

Inherited Functions

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