| area | description | ||
| Get Involved | Information on how to get involved in the development and maintenance of Blender | ||
| Report a bug | Bug reporting guidelines and links to tracker | ||
| How to submit a patch | Patch submission guidelines and links to tracker | ||
| Current projects | Official projects for the next Blender version | ||
| Release logs | All logs since release 2.30 | ||
| Projects | What is currently being developed and who does it | ||
| Architecture | Blender's design and code structure | ||
| Building Blender | How to get Blender compiled | ||
| Guides & Standards | Documents on Blender source code, how to write patches or code new features | ||
Blender is getting a major overhaul, for UI, tools, event handling, and so on. View a summary about this on our 2.5 overview page.
For users and developers who want to help out:
The Blender 2.49 Python API documentation:
www.blender.org/documentation/249PythonDoc
Scripts manual and repository:
wiki.blender.org/index.php/Scripts
Check here for more information about Google Summer of Code 2009
Blender is avaliable cross platform, but utilizes OpenGL for drawing the entire interface. That means you best use a graphics card and drivers that conform to the OpenGL specifications.
Unfortunately there are a lot of cheap graphics cards on the market that only support a basic sub-set of the OpenGL specs. VIA and Intel cards are infamous for this.
The Blender developer team welcomes all efforts to bypass issues with specific configurations, but we can only support the platforms well that are in use by active coders... check this list in wiki for which platforms are in active development.