area description  
       
  Get Involved Information on how to get involved in the development and maintenance of Blender  
       
  Report a bug Bug reporting guidelines and links to tracker  
       
  How to submit a patch Patch submission guidelines and links to tracker  
       
  Current projects Official projects for the next Blender version  
       
  Release logs All logs since release 2.30  
       
  Projects What is currently being developed and who does it  
       
  Architecture Blender's design and code structure  
       
  Building Blender How to get Blender compiled  
       
  Guides & Standards Documents on Blender source code, how to write patches or code new features  
       

Blender 2.5 project

Blender is getting a major overhaul, for UI, tools, event handling, and so on. View a summary about this on our 2.5 overview page.

For users and developers who want to help out:

Python Scripting

The Blender 2.49 Python API documentation:
www.blender.org/documentation/249PythonDoc

Scripts manual and repository:
wiki.blender.org/index.php/Scripts

Google Summer of code

Check here for more information about Google Summer of Code 2009

Supported Platforms

Blender is avaliable cross platform, but utilizes OpenGL for drawing the entire interface. That means you best use a graphics card and drivers that conform to the OpenGL specifications.
Unfortunately there are a lot of cheap graphics cards on the market that only support a basic sub-set of the OpenGL specs. VIA and Intel cards are infamous for this.

The Blender developer team welcomes all efforts to bypass issues with specific configurations, but we can only support the platforms well that are in use by active coders... check this list in wiki for which platforms are in active development.