Today the Blender Foundation introduces Community Badges: a new way for Blender users to display their role and involvement in […]
Today we present the Blender Benchmark, a new platform to collect and display the results of hardware and software performance […]
Thursday June 21 2018, by Ton Roosendaal Last night all videos came back (except the one from Andrew Price, which […]
The Blender team is back from The Annecy International Animation Film Festival 2018 and MIFA, the industry marketplace which takes […]
Learn how Goodbye Kansas Studios uses Blender for the creation of triple-A game cinematics and VFX for award-winning series like The Walking Dead!
FMX 2018 (Stuttgart, April 24-27) is one of Europe’s most influential conference dedicated to Digital Visual Arts, Technologies, and Business. […]
After a series of successful short film production focused on high-end 3D computer animation pipelines, the Blender team presents a […]
A software project is a living thing, and every few years it needs to take a leap. A leap for […]
Today the Blender Foundation announced the “Blender 2.8 Code Quest”, a crowd-funded event to gather the core developers to release the first version of the much anticipated Blender 2.8.
Joseph Conover is a 3D artist at Greenhaus GFX, where he created graphics for several high profile film credit sequences such […]