Development Fund

Blender Foundation welcomes recurring donations to the Development Fund, which enables coders from the community to work for a set period of time on specific objectives.

Projects or people selected for support are defined by the Blender Foundation’s project administrators. Selected projects are announced on this page, at the main developer mailing list, and optionally on the code blog.

As alternative to recurring payments via PayPal, Gold Sponsors (or better) can donate annually via bank wire or PayPal. In this case we provide donors with an official confirmation of receipt for their records. Please contact the Foundation to learn more.


May 2014 – July 2014

  • Grant for Mitchell Stokes, for half-time work on BGE bug fixing and IO support for Unreal engine modders.

April 2014 – Sept 2014

  • Grant for Tamito Kajiyama, for full-time work on FreeStyle and NPR rendering in Blender.

March 2014 – April 2014

  • Grant for Dalai Felinto: finishing work on MultiView (stereo render)
  • Grant for Bastien Montagne, Full time work on game-artist related topics (like FBX) and general Blender support. (Valve donation)

September 2013 – February 2014

  • Grants for Dalai Felinto and Bastien Montagne, for work on game-artist related topics (Valve donation)

September 2013 – March 2014

  • Grants for Lukas Toenne, Sergey Sharybin and Campbell Barton – for 30h support/development per week during this period

April 2013 – June 2013

  • Grants for Sergey Sharybin and Campbell Barton – for 30h support/development per week, during this period
  • Reservation for Andrzej Ambroz, Icon designer for Blender.

Jan 2013 – March 2013

  • Grants for Sergey Sharybin and Campbell Barton – for 30h support/development per week, during this period

July 2012 – Dec 2012

  • Grant for Sergey Sharybin – for 30h support/development per week, during 6 months.

April 2012 – June 2012

  • Grant for to Daniel Genrich, for improving smoke simulation and animation inside smoke domains.
  • Grant for to Jeroen Bakker (, to finish the new tile-based compositor in Blender

October 2011 – March 2012

  • Grant for Lukas Toenne, for further work on particles and node systems in Blender.
  • Grant for Nicholas Bishop, for applying GSoC sculpt/paint branch and other modelling related todos.

September 2011


July 9, 2014: 312 members EUR 4225 / month*

(* Excludes Main Sponsors)

Main Sponsors (irregular big donations):

  • Epic Games
  • Valve Corporation, Steam Workshop

Diamond Sponsors (250/m):

Titanium Sponsors (100/m):

Platinum Sponsors (50/m):


(Crediting is opt-in, you will be personally asked for permission to add your name here)

Gold Sponsors (25/m):

  • Alejandro Purgue
  • Anthony Salvi
  • BlenderDiplom
  • Caleb Shetland
  • Carlos Mazon Godoy
  • Carolina Larsson
  • David Strebel
  • Digital Stages
  • Fergal Gribben
  • Frank Stimmel
  • Gabriel Montagne
  • Gecko Animation Ltd.
  • Grzegorz Wereszko
  • Hansjoerg Dietz
  • Jacques van Dijk
  • James Robinson Engineering Graphics
  • Jaume Bellet
  • Jerome Scaillet
  • John Wise
  • Jonathan Williamson
  • Joss Smith
  • Kent Trammell
  • L&C s.r.l.
  • LeoMoon Studios
  • Lucas Giudici de Barros Falcao
  • Mathieu Auvray
  • Matt Ostgard
  • Matthew Killeen
  • Micah Koleoso Software
  • Michel Cavro
  • Milan Milanov
  • Olivier Amrein
  • Oscar Moreno Fosado
  • Patrice Bertrand
  • Philippe Derungs
  • Piotr Arlukowicz
  • Richard Courcet
  • Richard Hudson
  • Richard Lyons
  • Robert Wetzold
  • Sebastian Koenig
  • Seunghye Jung
  • Steve Howard
  • Szymon Buhajczuk
  • Ted Schundler
  • Thomas Brown
  • Torsten Funk
  • Yigit Savtur