Blender Tutorial Archive

Welcome to the Blender Tutorial archive. The site has recently undergone a change in command. My name is Andrew Jajack and I will be the new maintainer of the tutorials. My main goal is to clean out the system by removing old, unlinked tutorials and adding new, up-to-date ones. 

Note: If you know of a tutorial that is missing, or if you find a broken link, please let us know.

Tutorials are split up into the following categories:

Light

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Area Lights

The main usage for area lights (in order to answer to a very frequently asked question by many beginners) is achieving shadows with soft borders. But they are also useful for simulating the lighting of a supermarket, a computer screen or a cloudy outdoor....

Rendering

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Toon Shading

This tutorial presents the techniques that I use to achieve a toon style render directly in Blender without any post production in another program. In this tutorial we will modify a basic Blender scene of a simple flower pot to look toon shaded by changing the lighting and materials.

Specials

In this category you will find tutorials about particle systems, OS-specific issues and usage of external programs.

 

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Making Rain

Simulating rain for still images or for animation is a frequent topic from beginners. This tutorial will try to show a simple way for getting good looking results.

Fireworks

Creating fireworks effects with particle systems.

Game Engine

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Introduction to the Game Engine

Learn how to create a simple game in Blender and the built in Game Engine, starting from scratch ( no previous Blender experience required )

Game Textures

gameBlender has many effects for the realtime rendering engine. We can make cool visuals to use them more effectively. In this tutorial we will use them to make a nice looking clown.

Non-Blender

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Texturing Tips

This tutorial was made in 3DStudio max 5 but covers theories and principles only which are relevant to all 3D software packages.
To start, we will set up a very simple scene, the intention is to let the textures and the lighting to the work so all we have for the geometry is 2 planes and 1 sphere, indicated below.

The Walk Cycle

Most sane people have a fear of animating walk cycles. Many events are happening at the same time, and it can seem overwhelming.

Getting Started

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Blender User Interface

This tutorial will save you weeks of frustration by explaining the basics of Blender's user interface. It will not explain every button or even every window in detail (that is where the Blender manual comes in), but instead let you see the basic idea behind it.

Modeling

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Using Subsurf for Head Modelling

Modeling organic items, such as animals, human heads and other body parts is never easy and needs quite a lot of skills and patience to do so. Fortunately, latest version of Blender came with a new cool feature, called Surface Subdivision, that make organic things a lot easier to model. Trees, body parts and even faces now come more easily under our mouse.The purpose of this tutorial is to show the basics of human face modeling. Using these guidelines, you will get a quite acurate basic shape to work with more finely, weither you want to achieve toon-like pictures, or more realistic faces like the one below. Sure, it will take hours to get something like this, but it will be a very enjoying task to do so, not an harassing one.

Animation

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Tank Tracks

I've noticed that there seems to be one thing that many newbies (myself included) tends to bump into. And that is animating tracks for a tank or the like. I did a quick search a while back and I couldn't find a tutorial that covered this, so I thought I'd try my hand at writing one.

Materials

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Reflections

In the past, Blender used EnvMaps (environmental maps) in order to simulate the reflectiveness of objects. But this way was quite difficult, needing the use of Empties (null objects) and layers when a simple reflecting plane was needed. Fortunately, including Raytracing into the renderer eased the whole process and helped to achieve a greater realism.

Material Indice

This short tutorial aims at showing you how to give many different materials to the same mesh (up to 16 different indice)

UV Mapping and Texturing

In this tutorial you will learn how to make a UV map of an object you wish to texture using Blender's 'seams' functionality. By learning how to do this correctly you can apply effective detailed textures to almost any object, ushering your work into a new level of complexity and flexibility.

Note: You will need blender v2.34 (or greater), and an image editing program like Gimp or Photoshop to attempt this tutorial.

The Unofficial Texturing Tutorial

I do not use UV mapping for very many of my textures. I like the control of the method I have and have gotten extremely fast at it.