Let’s salute and applaud the most active developers for Blender of the past year again! The ranking is based on commit total, for Blender itself and all its branches.
Obviously a commit total doesn’t mean much. Nevertheless, it’s a nice way to put the people who make Blender in the spotlights.
The number ’30’ is also arbitrary. I just had to stop adding more! Names are listed in increasing commit count order.
Special thanks to Miika Hämäläinen for making the stats listing.
Ton Roosendaal, Blender Foundation chairman.
He currently works on OpenHMD, an open source library to support all current Head Mounted Displays.
Luca Rood (30)
Luca (Brazil) is to my knowledge the youngest on this list. With his 19 years he’s impressing everyone with in-depth knowledge of simulation techniques and courage to dive into Blender’s ancient cloth code to fix it up.
Luca currently works with a Development Fund grant on improving cloth sim, to make it usable for high quality character animation.
Antonio (Spain) joined the team to work on Grease Pencil. Based on feedback and guidance of Daniel Lara (Pepeland), he helped turning this annotation tool in Blender into a full fledged 2d animation and animatic storyboarding tool.
He is also active in the bug tracker, providing bug fixes on regular basis.
His project is almost ready and will be submitted for review early 2017.
This new physically based shading model is able to reproduce a wide range of materials with only a few parameters.
Contributors who work on Blender’s quality this way are super important and can’t be valued enough. Kudos!
Tianwei (China) accepted a GSoC grant to work on Multiview camera reconstruction. This allows film makers to retrieve more accurate camera position information from footage, when one area gets shot from different positions.
His work is ready and close to be added in Blender.
Thomas Dinges (144)
His main contribution this year was work on Cycles texture system, increasing the maximum amount of textures that can be used on CUDA GPUs, and lowering memory usage in many cases.
Dalai currently works (with Clement “PBR branch” Foucault) for Blender Institute on the Viewport 2.8 project. Check the posts on https://code.blender.org to see what’s coming.
Martin Felke (199)
For technical and quality reasons his work was never deemed to fit for a release. But for Blender 2.8 internal design will get updated to finally get his work released. Stay tuned!
Mai (USA) surprised everyone by falling from the sky with a patch for Cycles to support micro-polygon rendering. The skepticism from the Cycles developers quickly changed. “This is actually really good code” said one of them, which is a huge compliment when coming from coders!
She is currently working for Blender Institute on the Cycles “Split Kernel” project, especially for OpenCL GPU rendering.
Joshua’s highlight for 2016 was adding the “Bendy Bones”. A project that was started by Jose Molina and Daniel Lara.
Lukas Stockner (277)
Lukas’ specialism is implementing math. One of his last 2016 commits was titled “Replace T-SVD algorithm with new Jacobi Eigen-decomposition solver”. Right on!
Lukas (Germany) worked for Blender Institute on hair simulation in 2014-2015. In 2016 he went back experimenting with node systems for objects and particles and wrote a review and proposal for how to add this in Blender.
Most of his commits were in the object-nodes branch, a project which is currently on hold, until we find more people for it.
Kévin Dietrich (516)
Released in 2.78 was his work on Alembic input/output. Alembic is essential for mixed application pipelines for film and animation.
His 2016 highlight is ongoing work on Custom Manipulators – which is a topic for 2.8 workflow project. Goal: bring back editing to the viewport!
Sergey Sharybin (1143)
Sergey (Russia, living in Netherlands) is on his way to become the #1 Blender contributor. He is best known for work on Motion tracking, Cycles rendering, Open Subdiv and recently on the Blender dependency graph.
And: of course we shouldn’t forget all of his 100s of bug fixes and patch reviews. The Blender Institute is happy to have him on board.
Campbell Barton (1156)
Campbell (Australia) surprised everyone in August with his announcement to step down from his duties at blender.org. He is taking a well deserved break to renew his energy, and to work on other (own) projects.
He’s still Blender’s #1 committer of 2016 though. Even after his retirement he kept providing code, over 50 commits now. One of this year highlights was adding a high quality boolean modifier in Blender.