We are looking for an independent collaborator who gets things done and brings improvements to the project! Someone with a curious and entrepreneurial attitude, and empathy.
The development manager will work closely with the leadership and the development team.
This is an on-site position, for our Amsterdam HQ. Please only apply if you are willing to relocate.
Blender development is organized in modules, each covering and area of the Blender software. Modules consist of owners and members. Development of bigger features is organized in projects, which gather multiple developers and contributors to work on specific topics. More details about the organization can be found on our documentation website.
The current team consists of a
- Leadership team: head of operations, head of design, head of development.
- Development team: 11 developers in house, 19 developers or triagers working remotely, one Development Coordinator (Thomas).
Goals
- General project coordination and planning for all development activities: knowing who’s working on what, and when
- Help development team make project plans and support Head of Development in daily tasks
Responsibilities
- Manage HQ and remote team, with the support of our remote Development Coordinator (Thomas) and Head of Operations / HR.
- Scheduling: facilitating organization
- Overall projects schedule with leadership team
- Detailed schedules per team or module
- Communication
- Day to day follow up with the team, feedback
- Mediation between teams and people
- Facilitating communication with community and contributors, with Thomas
- Help teams to write and publish articles on code.blender.org
- Onboarding new developers, with Thomas
- Aligning goals with the leadership team
Requirements
- Fluent written and spoken English.
- Experience in a similar role at an organization of approximately 25-80 people, with a preference in a cultural, media and/or technology environment.
- Open-minded and willing to iterate on a feature based on feedback.
- Eager to work with and keep up to date with new technologies.
- Team player with people skills: patience, care, humor and curiosity.
Nice to haves
- Experience working with open-source projects.
- Familiar with software development management tools and processes (Gitea, Agile…)
- Social, easy to communicate with, friendly, empathetic.
What we offer
- 32-40 hours per week at our Amsterdam office, with a lot of variety and agency.
- Working in a place where everyone really does something meaningful and makes a difference for the Blender community.
- An informal international environment where innovation and creativity are paramount.
- An annual salary between 56k and 80k euros gross for full time (plus holiday pay), depending on experience.
- Five weeks of vacation + holidays.
- Budget for training or education.
How to apply
Send an email with your motivation and links to your best work to [email protected]. We look forward to hearing from you!