Aimed at beginners – or people who are new to Blender – this 5 hour video course will bring you all the way from learning to navigate in Blender to importing your own game asset in a popular game engine. In 8 well organized sections with 51 short videos you will get a complete introduction to Blender and how to create game assets.
This tutorial series is aimed at the absolute beginner and takes you through everything from downloading and installing to modeling to lighting to render.
These 5 videos will get your Blender orientation started.
Covers the basics of Blender from a Maya users perspective. Aims to smooth the transition for any Maya artists looking to use Blender in substitution or addition of their current workflow.
Learn how to model a human head from scratch with this full chapter split into 15 videos from the DVD Blenderella.
In the over 2hs of video tutorials, you’ll learn how to model the eyeball and cornea, prepare background images for reference. Continue modeling the eye sockets, nose and mouth blocking, cheek, jaw, forehead, scalp, neck, ears, eyelashes and final reshape.
Jahnu Best explains how to model, apply materials and light this scene of a fancy watch.
Frederik Steinmetz explains all generate and deform modifiers available in Blender in short video tutorials.
In this tutorial, Andrew Price shows how to model a underground subway tunnel in Blender 2.5.
Discover how to use curves to trace a logo and create a finished beveled object.
Learn how to create a low poly style illustration in Blender. This tutorial will focus more on how to achieve the style, rather than learning illustration theory or modeling anything in particular.
Shading & Textures
Discover how to add textures and properly map them using the Cycles rendering engine.
The anisotropic shader allows you to create some complex materials like brushed metal, vinyl, saucepans, kitchen sinks and other materials which have been sanded. In this tutorial I’ll be giving you some in-depth information on what it is, when it should be used and how to use it.
Holograms can be useful in various places, from Sci-Fi-movies to music videos to visualizations of gadgeds and gear. Watch Jonathan Lampel set up a Cycles shader that turns your Blender models into a modern hologram.
Discover how to create a realistic earth using textures from NASA and combining them together with material nodes.
Since Blender 2.78 Cycles supports micro displacement for rendering. Learn how to use it and some quick examples in this tutorial by The Mantissa.
This video demonstrates how to make a Cycles procedural wood texture and use it to create a customizable wood shader.
Creating realistic materials is all about blending and mixing. That’s because every real surface consists of dozens of layers. In this tutorial you’ll learn 14 ways to mix textures and shaders in Blender.
Lighting & Rendering
Discover how to light, texture and render this scene using the Cycles rendering.
Discover the difference between the old internal rendering engine and the new Cycles rendering engine.
Discover how to use Light Texture in Blender to create excruciatingly evocative pictures. Being boring is no good, and with Light Texture you will, hopefully, breathe life into your renders.
Render particles using the particle info node and learn how to adjust the lighting using the light path node.
The ultimate guide to understanding how lighting works in Blender. Explains everything from basic 3-point lighting setups to complex hollywood style lighting rigs.
This is bokeh tutorial, aimed mainly at CG artists. Why? We won’t speak much about aperture and lenses here. Our main focus will be general principles of bokeh effect and how it relates to creating stunning images.
Discover what the compositor is and how to use it to improve your image.
Using particle systems and the Blender compositor any video can get the look of old film.
Rigging master Lee Salvemini gives a rapid fire crash course in using Armatures in Blender 2.5.
Learn how to rig and animate a bow using IK and Limit Distance constraints in Blender 2.6.
This tutorial gives an overview of the animation tools used in the new Blender 2.5.
Dynamics & Simulation
Discover how to dissolve your logo in Blender 2.6 using particles and the remesh modifier.
Discover how to drop fruit into a tank of water, using Blender’s fluid simulator, then render it using the Cycles rendering engine.
Learn how to make a great looking explosion using Blender’s smoke simulator and particle systems!
Discover how to create an ink in water effect using the Blender smoke simulator and the Cycles render engine.
In this Blender 2.5 tutorial you are given an introduction to Blender’s SPH fluid particle system. This tutorial covers creating the fluids, collisions, and more.
Utilizing the Dynamic Paint system in Blender, objects can be automatically filled with watercolor-style paint.
Ever get some nasty results from cell fracturing an object? Find out why that happens, and how to edit topology to get clean results the first time.
Jonathan Lampel shows you how to animate a car crash in Blender using physics and cell fracture for flying debris.
A complete introduction on camera tracking in Blender.
Learn how to apply the Sin City or spot color look to videos using tracking, masking and compositing in Blender.
Learn physics in the new Blender, camera tracking, animation and more in this tutorial.
Learn how to shoot arrows at speeds based on how far you draw the bow back, and have those arrows stick to whatever they hit.
This tutorial goes through techniques to rig and animate props and environment objects that you need full control over.
Learn the basics of using Python scripting with the game engine in Blender 2.6 by creating a simple script to make a vehicle gain speed and stop.