Blender is being made by hundreds of active volunteers from around the world; by studios and individual artists, professionals and hobbyists, scientists and students, VFX experts and animators, and so on. All of them are united by the desire to have access to a fully free/open source 3D creation pipeline.
The Blender Foundation supports and facilitates these goals – even employs a small staff for that – but depends on the online community to achieve this goal. More help is always welcome!
Blender is an open source project licensed under the GNU GPL. All code is written in C, C++ and Python.
Volunteers and professionals alike contribute to the official Blender release. This include developers, scripters, translators, designers and users testing the software and giving feedback.
Read on to find out how to get involved, report bugs, see what’s happening, and discover resources and documentation.
A large number of people are helping with the Blender wiki to organize and write our complete and freely available end-user documentation.
Volunteers interested in documentation translations can contact the team as well.
People who would like to help with building this website are invited to join the bf-webcontent mailing list.
The Blender Foundation considers education and training projects crucial for a successful Open Source project.
We are currently coordinating knowledge in this area, sharing experiences, and evaluating proposals for official (certified) training programs on the bf-education mailing list. Everyone interested in the topic is free to join.
Here you find more information about the Blender Foundation Certified Trainer program.
Donations and Sponsors
The Blender Foundation is an an independent public benefit corporation, to facilitate the open source Blender projects. Individuals or companies interested in supporting this financially can contact the foundation or visit the donations page.
We also run an e-shop where documentation and Blender goodies are sold. The profits from the shop are used to cover Foundation expenses and support Blender Institute projects.