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News

Reinforcing the Blender Trademark GuidelinesReinforcing the Blender Trademark Guidelines

Blender Foundation now offers a more detailed trademark policy for the Blender brand.

Projects to Look Forward to in 2025Projects to Look Forward to in 2025

The projects to keep an eye on in 2025!

Celebrating 30 years of BlenderCelebrating 30 years of Blender

Today Blender turns 30 years old! Here is a short message form the team.

Projects to Look Forward in 2024Projects to Look Forward in 2024

In 2024 the Blender development will start focusing on finishing projects!

See all News

Press Releases

Blender 4.4 ReleaseBlender 4.4 Release

Blender Foundation and the online developer community proudly present Blender 4.4!

Blender 4.3 ReleaseBlender 4.3 Release

Blender Foundation and the online developers community are proud to present Blender 4.3!

Blender Foundation’s 2024 FundraiserBlender Foundation’s 2024 Fundraiser

The Blender Foundation announces its fundraising campaign for 2024.

Blender Conference 2024 RecapBlender Conference 2024 Recap

Blender Conference 2024 wrapped one week ago, hopefully we all made it past the post-bcon blues!

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Development

The Future of OverridesThe Future of Overrides

Next steps for overrides: how to make them easier to use and manage.

Animation 2025: Progress & PlanningAnimation 2025: Progress & Planning

The Animation & Rigging module presents the progress and future plans for Animation 2025.

Node Tools in Blender 4.0Node Tools in Blender 4.0

Node tools are available in Blender 4.0 Beta!

Development Fund Supported Projects Q2Development Fund Supported Projects Q2

Roadmap of Blender Foundation suported projects for the second quarter of 2023.

Go to the Blender Developers blog

Blender Studio

Character Rigging for Project DogWalkCharacter Rigging for Project DogWalkHjalti goes over the process of rigging the main characters for Project DogWalk.
Animating for Project DogWalkAnimating for Project DogWalkHow is animating for game different than animating for film? Animation Lead Rik goes into details.
DevLog: Assembling the worldDevLog: Assembling the worldA quick look at the level assembly workflow for Project DogWalk.
Set Design: The Evolution of Einar's HutSet Design: The Evolution of Einar's HutAndy and Beau dive back deep into the dystopian world of Charge and explain their set design and modeling process with Einar's hut.

Go to the Blender Studio blog

User Stories

Making Flow – Interview with director Gints ZilbalodisMaking Flow – Interview with director Gints Zilbalodis

In this interview, Gints Zilbalodis, writer and director of the film, shares how Blender was instrumental in the creation of the film.

Behind the Scenes: Nashville International AirportBehind the Scenes: Nashville International Airport

Montreal-based Gentilhomme studio goes over their use of Blender for their installation at the Nashville International Airport.

Visual Effects for the Indian blockbuster “RRR”Visual Effects for the Indian blockbuster “RRR”

Makuta Visual Effects shares the experience of using Blender in the creation of some of the VFX for the Indian blockbuster RRR:

Sinking Feeling: Using Blender To Do GoodSinking Feeling: Using Blender To Do Good

Blue Zoo is an animation studio based in London. Learn how they used Blender to create their touching “Sinking Feeling” short animation.

See all User Stories

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