This tutorial series is aimed at the absolute beginner and takes you through everything from downloading and installing to modeling to lighting to render.
A complete introduction to the blender interface. Discover how to navigate around blender, use the panels, customize the interface and change shortcuts.
A HUGE collection of video tutorials aimed at helping new users wrap their head around the basics of Blender.
Covers the basics of Blender from a Maya users perspective. Aims to smooth the transition for any Maya artists looking to use Blender in substitution or addition of their current workflow.
Jahnu Best explains how to model, apply materials and light this scene of a fancy watch.
In this tutorial, Andrew Price shows how to model a underground subway tunnel in Blender 2.5.
This video tutorial series gives you a full overview of the process used to create a realistic human head in Blender.
In this Blender 2.5 video tutorial you are shown how to model a human head basemesh that can easily be used as a starting point for sculpting.
Frederik Steinmetz explains all generate and deform modifiers available in Blender in short video tutorials.
Discover how to use curves to trace a logo and create a finished beveled object.
This Blender 2.5 modeling tutorial shows you the basics of modeling a entire building exterior from photo references.
Collection of videos to understand mesh topology for modeling.
Discover how to add textures and properly map them using the Cycles rendering engine.
Discover how to create a realistic earth using textures from NASA and combining them together with material nodes.
In this quick tip Kent Trammel shows you how a single material with a single texture can be used for several separate leaf objects, while still maintaining the ability to vary the color of each leaf.
Use Diffuse, normal, specularity, displacement and occlusion maps to create a cobblestone material in Cycles.
Make use of a clever texturing technique to create this fairly realistic looking eyeball.
Fake absorption in Cycles even without a volumetric shader.
Lighting and Rendering
Discover how to render a gorgeous sports car using the Cycles rendering engine built into Blender.
Discover the difference between the old internal rendering engine and the new Cycles rendering engine.
Learn the basics of lighting with the external render engine Luxrender.
Discover how to light, texture and render this scene using the Cycles rendering.
Render particles using the particle info node and learn how to adjust the lighting using the light path node.
The ultimate guide to understanding how lighting works in Blender. Explains everything from basic 3-point lighting setups to complex hollywood style lighting rigs.
This course will take you through all the basics of using and understanding compositing in Blender with the node system.
Using particle systems and the Blender compositor any video can get the look of old film.
Rigging master Lee Salvemini gives a rapid fire crash course in using Armatures in Blender 2.5.
Learn how to create a basic rig to control the squash and stretch of a sphere as it is bouncing.
Dynamics and Simulation
Discover how to dissolve your logo in Blender 2.6 using particles and the remesh modifier.
Learn how to make a great looking explosion using Blender’s smoke simulator and particle systems!
In this Blender 2.5 tutorial you are given an introduction to Blender’s SPH fluid particle system. This tutorial covers creating the fluids, collisions, and more.
Discover how you can harness the power of cloth dynamics to model the different layers of a theater curtain.
Ever get some nasty results from cell fracturing an object? Find out why that happens, and how to edit topology to get clean results the first time.
Discover how to drop fruit into a tank of water, using Blender’s fluid simulator, then render it using the Cycles rendering engine.
The process needed to create a destructive tornado with Blender’s smoke simulator and particles, complete with flying debris.
Utilizing the Dynamic Paint system in Blender, objects can be automatically filled with watercolor-style paint.
Discover how to create an ink in water effect using the Blender smoke simulator.
Jonathan Lampel shows you how to animate a car crash in Blender using physics and cell fracture for flying debris.
A complete introduction on camera tracking in Blender.
Learn how to apply the Sin City or spot color look to videos using tracking, masking and compositing in Blender.
In this Blender Video Game Engine Tutorial, I cover setting up gravity dynamics, boxes that can be pushed around with Eddie, a “pushing” pose that Eddie goes into while doing the pushing (a “near” sensor).
Learn the basics of using Python scripting with the game engine in Blender 2.6 by creating a simple script to make a vehicle gain speed and stop.