This tutorial series is aimed at the absolute beginner and takes you through everything from downloading and installing to modeling to lighting to render.
A HUGE collection of video tutorials aimed at helping new users wrap their head around the basics of Blender.
Covers the basics of Blender from a Maya users perspective. Aims to smooth the transition for any Maya artists looking to use Blender in substitution or addition of their current workflow.
Learn how to model a human head from scratch with this full chapter split into 15 videos from the DVD Blenderella.
In the over 2hs of video tutorials, you'll learn how to model the eyeball and cornea, prepare background images for reference. Continue modeling the eye sockets, nose and mouth blocking, cheek, jaw, forehead, scalp, neck, ears, eyelashes and final reshape.
Jahnu Best explains how to model, apply materials and light this scene of a fancy watch.
Frederik Steinmetz explains all generate and deform modifiers available in Blender in short video tutorials.
In this tutorial, Andrew Price shows how to model a underground subway tunnel in Blender 2.5.
Discover how to use curves to trace a logo and create a finished beveled object.
This video tutorial series gives you a full overview of the process used to create a realistic human head in Blender.
This Blender 2.5 modeling tutorial shows you the basics of modeling a entire building exterior from photo references.
In this Blender 2.5 video tutorial you are shown how to model a human head basemesh that can easily be used as a starting point for sculpting.
Shading & Textures
Learn how to paint bump map directly in the 3D View.
This tutorial is part of the Creature Factory 2 DVD available on the Blender Cloud. Make sure you checkout the follow up tutorial about painting color and specular maps.
Discover how to add textures and properly map them using the Cycles rendering engine.
Discover how to create a realistic earth using textures from NASA and combining them together with material nodes.
In this quick tip Kent Trammel shows you how a single material with a single texture can be used for several separate leaf objects, while still maintaining the ability to vary the color of each leaf.
Fake absorption in Cycles even without a volumetric shader.
Lighting & Rendering
Discover how to light, texture and render this scene using the Cycles rendering.
Discover the difference between the old internal rendering engine and the new Cycles rendering engine.
Discover how to render a gorgeous sports car using the Cycles rendering engine built into Blender.
Render particles using the particle info node and learn how to adjust the lighting using the light path node.
The ultimate guide to understanding how lighting works in Blender. Explains everything from basic 3-point lighting setups to complex hollywood style lighting rigs.
This course will take you through all the basics of using and understanding compositing in Blender with the node system.
Discover what the compositor is and how to use it to improve your image.
Using particle systems and the Blender compositor any video can get the look of old film.
Learn how to composite Cycles render passes in Blender for utmost control of your scene.
Rigging master Lee Salvemini gives a rapid fire crash course in using Armatures in Blender 2.5.
This tutorials shows how to rig a mechanical piston for automatic deformation and easy animating.
Learn how to create a basic rig to control the squash and stretch of a sphere as it is bouncing.
Learn how to rig and animate a bow using IK and Limit Distance constraints in Blender 2.6.
This tutorial gives an overview of the animation tools used in the new Blender 2.5.
Dynamics & Simulation
Discover how you can harness the power of cloth dynamics to model the different layers of a theater curtain.
Discover how to dissolve your logo in Blender 2.6 using particles and the remesh modifier.
Discover how to drop fruit into a tank of water, using Blender’s fluid simulator, then render it using the Cycles rendering engine.
Learn how to make a great looking explosion using Blender’s smoke simulator and particle systems!
The process needed to create a destructive tornado with Blender’s smoke simulator and particles, complete with flying debris.
Discover how to create an ink in water effect using the Blender smoke simulator.
In this Blender 2.5 tutorial you are given an introduction to Blender’s SPH fluid particle system. This tutorial covers creating the fluids, collisions, and more.
Utilizing the Dynamic Paint system in Blender, objects can be automatically filled with watercolor-style paint.
Ever get some nasty results from cell fracturing an object? Find out why that happens, and how to edit topology to get clean results the first time.
Jonathan Lampel shows you how to animate a car crash in Blender using physics and cell fracture for flying debris.
Sebastian Koenig gives an introduction to the new feature in blender that allows you to track objects for use in 3d.
A complete introduction on camera tracking in Blender.
Learn how to apply the Sin City or spot color look to videos using tracking, masking and compositing in Blender.
Learn physics in the new Blender, camera tracking, animation and more in this tutorial.
Learn how to shoot arrows at speeds based on how far you draw the bow back, and have those arrows stick to whatever they hit.
In this Blender Video Game Engine Tutorial, I cover setting up gravity dynamics, boxes that can be pushed around with Eddie, a “pushing” pose that Eddie goes into while doing the pushing (a “near” sensor).
This tutorial goes through techniques to rig and animate props and environment objects that you need full control over.
Learn the basics of using Python scripting with the game engine in Blender 2.6 by creating a simple script to make a vehicle gain speed and stop.