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Whether it’s simple keyframing or complex walk-cycles, Blender allows artists to turn their still characters into impressive animations.
Blender's animation feature set offers:
Transforming a model into a posable character has never been easier!
Blender offers an impressive set of rigging tools including:
Constraints are a way to control an object’s properties (e.g. its location, rotation, scale), using either plain static values (like the “limit” ones), or another object, called “target” (like e.g. the “copy” ones).
Drivers are a way to control values of properties by means of a function, mathematical expression or small script.
Effectively, drivers are composed by:
Shape keys are used to deform objects into new shapes for animation. In other terminology, shape keys may be called “morph targets” or “blend shapes”.
The most popular use cases for shape keys are in character facial animation and in tweaking and refining a skeletal rig. They are particularly useful for modeling organic soft parts and muscles where there is a need for more control over the resulting shape than what can be achieved with combination of rotation and scale.
The Motion Paths tool allows you to visualize the motion of points as paths over a series of frames. These points can be object origins and bone joints.