Rendering and Beyond

Blender comes with a powerful unbiased rendering engine that offers stunning ultra-realistic rendering.

Cycles

Cycles is Blender’s ray-trace based production render engine.

  • Unidirectional path tracing with multiple importance sampling
  • Multi-core CPU rendering with SIMD acceleration
  • GPU rendering with NVidia CUDA & AMD OpenCL
  • Multi-GPU support
  • Unified rendering kernel for CPU and GPU
  • Meshes
  • Hair curves
  • Volumes
  • Instancing
  • Multi-core BVH build
  • Fast BVH refit updates
  • Adaptive subdivision
  • Catmull-Clark and linear schemes
  • Displacement
  • Bump mapping
  • PBR – Physically Based Rendering
  • Node based shaders and lights
  • Principled BSDF
  • Production tricks
  • Open Shading Language (CPU only)
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  • Global illumination
  • Point, sun, spot and area lights
  • Mesh lights
  • Environment light
  • Sky model
  • Light portals
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  • Designed for interactive updates
  • Fast object, shader, light changes
  • Tiled and progressive rendering
  • Render layers for decomposing the scene
  • Render passes for geometry and lighting
  • Shadow catcher
  • Holdout mattes
  • Denoising
  • Perspective and orthographic cameras
  • Panoramic and fisheye cameras
  • Stereoscopic rendering
  • Depth of field with support for anamorphic bokeh
  • Cameras
  • Object transforms
  • Meshes and hair curves
  • Absorption, scattering and emission
  • Smoke and fire
  • Subsurface scattering
  • Homogeneous and heterogeneous
  • Image textures
  • Environment maps
  • Procedural textures
  • Bump and normal maps
FreeStyle

FreeStyle is an edge- and line-based non-photorealistic (NPR) rendering engine. It relies on mesh data and z-depth information to draw lines on selected edge types. Various line styles can be added to produce artistic (“hand drawn”, “painted”, etc.) or technical (hard line) looks.

Real Time NEW!

Thanks to the new EEVEE engine, the gap between offline and real-time rendering is being bridged! Previsualize Cycles shading with great accuracy in real time, in the viewport, and significantly speed up the shading and texturing process.