Blender’s modeling tools include:

  • Keyboard shortcuts for a fast workflow
  • N-Gon support
  • Edge slide, collapse and dissolve
  • Grid and Bridge fill
  • Python scripting for custom tools and add-ons
Modifiers

Modifiers are automatic operations that affect an object in a non-destructive way. With modifiers, you can perform many effects automatically that would otherwise be too tedious to do manually (such as subdivision surfaces) and without affecting the base geometry of your object.

Sculpting

Experience the joy of sculpting organic subjects using the built-in sculpting feature set of Blender.

Sculpting in Blender includes:

  • 20 different brush types
  • Multi-res sculpting support
  • Dynamic Topology sculpting
  • Mirrored sculpting

Blender comes with built-in brushes such as Crease, Clay Strips, Pinch, Grab, Smooth, Mask and many more. It is also possible to customize your own.

Dynamic topology (aka dyntopo) is a dynamic tessellation sculpting method, adds and removes details on the fly, whereas regular sculpting only affects the shape of a mesh.

Masking to control which areas of the mesh are influenced by sculpting.

UV Unwrapping

Easily unwrap your mesh right inside Blender, and use image textures or paint your own directly onto the model.

Blender allows for:

  • Fast Cube, Cylinder, Sphere and Camera projections
  • Conformal and Angle Based unwrapping (with edge seams and vertex pinning)
  • Painting directly onto the mesh
  • Multiple UV layers
  • UV layout image exporting
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The UV Sculpting “mode” allow you to grab, pinch and smooth UVs, just like Sculpt Mode.