Today Ubisoft announced that they will join the Blender Foundation’s Development Fund as a corporate Gold member. Not only will […]
July 15, 2019 (Cary, NC) – Epic Games, as part of the company’s $100 million Epic MegaGrants program, is awarding […]
It’s been exactly 20 years ago that Blender was at SIGGRAPH (Los Angeles) for the first time. With a small […]
Today we proudly present Blender’s 12th(*) Open Movie, produced by the animation studio of Blender Institute. Spring is the story of a […]
During the Christmas holidays of 1993, Ton Roosendaal started working on the Blender software, based on original designs he made […]
The year 2018 has been a good one for Blender. A lot has happened! Below I present my personal top […]
Nov 29, 2018 As of today, the Blender 2.8 project officially entered the Beta phase. That means all the major features […]
Today the Blender Foundation introduces Community Badges: a new way for Blender users to display their role and involvement in […]
Blender was once again shown prominently at SIGGRAPH. Here is the report from Ton Roosendaal.