The Blender Foundation and online developer community are proud to present Blender 2.78, released September 30th 2016! This release aims to be a very stable one, so that developers can focus better on Blender 2.8 work.
An updated Blender 2.78a was released on October 26, 2016.
That release has 69 important bug fixes.
The update Blender 2.78b was released on February 8, 2017. Due to an error in the binary, a ‘c’ version was released on February 28, 2017. Check the 2.78c changelog.
The Cycles viewport ‘rendered’ mode now supports more shading nodes and options.
The Blender GLSL viewport now supports more shading features to match the final render:
Moreover: Blender Render shading can now be computed in world space rather than camera space, and the stamp metadata feature now supports hiding the labels to save space.
New freehand curve drawing tool uses curve fitting for bezier curves, with error and corner angle options, support for tablet pressure, drawing aligned or perpendicular to a surface, tapering, redo operator and calling from Python.
But wait, there’s more!
Bendy Bones – Advanced B-Bones for Easier + Simple Rigging. Shapes can now be controlled directly using a series of properties. Define a “curved rest pose” for the bone, and use custom bones as their reference bone handles.
Render border is now compatible with cached render results (image above), save buffers and full sample anti-aliasing, camera frame.
Huge changes done in this release allow Blender to work in a way similar to other 2D drawing software, and to get a production ready 2D animation tool that can mix 2D drawings with 3D objects and composition.
The draw thickness was moved to stroke, and color to a new palette color instead of saving this information per layer. Now, the layer is only a container, and strokes can use different color, strength and thickness in the same layer.
With the new design, the brush is independent and it allows create brushes that simulate different types of pencils.
Brand new basic Alembic support through import and export operators, and data streaming through cache constraints and modifiers.
The Blender ID is a unified login system that will give you access to Blender Foundation and Blender Institute web platforms.
Blender 2.78 features the official Blender ID add-on, which allows you to be logged-in within Blender so that other (3rd party) add-ons can provide you with a more tailored experience. For example, with the Blender Cloud add-on you will be able to synchronize your preferences across multiple workstations.
Note: If you already had this add-on before 2.78, please remove the old version.
Blender ID Authentication, Archimesh, MeasureIt, Bone Selection Sets, Object Boolean Tools, Carver, Mesh Tiny Cad, 3d Viewport Pie Menus, Modifier Tools, Oscurart Tools, Materials Utils/Conversion.
3D View Navigation, ANT Landscape, Dynamic Space-bar Menu, Mesh Extra Objects, Node Wrangler, Object Cloud Gen, Pie Menus, Sapling Tree Gen, Add Curve Extra Objects, POV-Ray exporter.
Moreover, several changes and improvements have been done to the Python API.
Sculpting/painting: sculpt edit-mesh memory savings, improvements on Blur-Brush smoothing, vertex/weight painting, Hair Painting and Texture Painting speedup of projection and 2D painting
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